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        <title>Game smith_and_jones</title>
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    <image rdf:about="https://corky.net/israel/game/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Game</title>
        <link>https://corky.net/israel/game/</link>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:99_nyc_take-over</title>
        <link>https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff</link>
        <description>The 99' NYC Takeover

Ever since NY was taken by the Sabbat, there had been plans to retake it, but no one even saw this one coming.

Actually, not many really know what it was, and very few of those who saw it with their own eyes lived to tell the tale, but what is known is that Clan Tremere did *something*, and when the Tremere do *something* they usually do *something wrong*. There are tales of entrails, and dark magic, and nightmares coming to un-life.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:albert_saxonville</title>
        <link>https://corky.net/israel/game/smith_and_jones/albert_saxonville?rev=1306038529&amp;do=diff</link>
        <description>Albert Saxonville

[trying to fit in the 90s]

The prime Ventrue thug in NYC, Bertie is a foppish combat monster whose generation is almost as low as his intelligence.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:arafel</title>
        <link>https://corky.net/israel/game/smith_and_jones/arafel?rev=1306038529&amp;do=diff</link>
        <description>Prince Arafel

[Brigadier in WWI]

Arafel was always a solider. Not a very brave or tough one, but quite bright and cunning. After his embrace, in the 100 year war, he continued using his skills both as a commander and of the mystic arts for his own end, at times, in human skirmishes, crossing over to the more interesting side in battle.
Winning over</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:assamite</title>
        <link>https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff</link>
        <description>earlier in the game it was established that at least some of those teachings are written in the tome whose very existence is a closely guarded secret called</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:auspex</title>
        <link>https://corky.net/israel/game/smith_and_jones/auspex?rev=1306038530&amp;do=diff</link>
        <description>Auspex

A grab-bag of extra-sensory perception powers, manifested usually by members of some of the less-worldly vampire clans. This gift expresses itself in abilities including supernaturally heightened senses, seeing auras, “ghost touch” (psychometry, the ability to pick up psychic impressions off objects), actual mind-reading (telepathy) and astral projection.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:b</title>
        <link>https://corky.net/israel/game/smith_and_jones/b?rev=1306038529&amp;do=diff</link>
        <description>B

[A Possibility]

Details are unknown.

Some claim B was part of urban legends, told to young childes as tales of woe. It is said the B is a 5th or even older vampire. Some say B is just a gardener. Some say Manhattan was bought by the same guy who thought fizzy water with sugar would sell or that Thomas Alva should in fact try and fiddle with that phonograph gizmo, that young Jesus of Nazareth was indeed a heathen, or that Gilgamesh is in fact ready to be a king.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:blood_red</title>
        <link>https://corky.net/israel/game/smith_and_jones/blood_red?rev=1306038529&amp;do=diff</link>
        <description>Blood Red

14th and 1st Av:
5 star novelle-cuisine restaurant and catering. This posh place has a VIP room that can hold 100 seated guests easy, but is usually set for the NY Ventrue community, which leaves room for entertainment.

Blood Red wins every year the michellen's Novelle Cuisine category for NYC and northen america. Current resident chef is Emille Percy renowed for his Ostrich Tarar. The restaurant has easy accessibility and accepts all major credit cards. Take-away is possible.
Blood …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:boon</title>
        <link>https://corky.net/israel/game/smith_and_jones/boon?rev=1306038529&amp;do=diff</link>
        <description>Boon

A favor.

Kindred society never managed to come up with an internal form of currency. Some interesting Vitae based experiments were held, but most were eventually exposed as evil schemes to bring forth Gehenna, which sort of discredited them. So the closest thing to money the Kine have, is favors.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:boston</title>
        <link>https://corky.net/israel/game/smith_and_jones/boston?rev=1306038529&amp;do=diff</link>
        <description>Boston

After the Sabbat takeover of NYC, refugee Camarilla joined their brethren in Boston, integrating themselves into the mortal old money and academia. The Prince being Vincent Bosch since 1920. Other notable kindred: Martha Pool.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burgundy_trust</title>
        <link>https://corky.net/israel/game/smith_and_jones/burgundy_trust?rev=1306038529&amp;do=diff</link>
        <description>The Burgundy Trust

Magenta's money. Old money. Sophisticated money.

The trust owns several buildings in NYC, and Caine knows what else.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burning_man</title>
        <link>https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff</link>
        <description>The Burning Man Festival

[You say demon, we say YETZIRATAN]

So you summon all weirdos, or at least most of them, get them high on magic and stuff and call it a festival.

You give them the set and setting to externalize their inner world, which turns into a feedback loop with the whole set and setting business, and pretty goddamn quick you turn up with something that looks like a collective subconscious. A place where what you see with your eyes open what you usually see with your eyes closed.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/burzmali?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burzmali</title>
        <link>https://corky.net/israel/game/smith_and_jones/burzmali?rev=1306038530&amp;do=diff</link>
        <description>The Burzmali Foundation

	*  Shadowy masterminds who are probably behind the Gehenna.
	*  Owned by Schuster, Schuster, Schuster, LLC.
	*  Apparently, located in India.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/camarilla?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:camarilla</title>
        <link>https://corky.net/israel/game/smith_and_jones/camarilla?rev=1306038529&amp;do=diff</link>
        <description>Camarilla

The “enlightened” Vampire organization. Est. the end of the catholic inquisition.
More about it here.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/chicago?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:chicago</title>
        <link>https://corky.net/israel/game/smith_and_jones/chicago?rev=1306038529&amp;do=diff</link>
        <description>Chicago

The Windy City.

Jeremy Piven resides here.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:derek</title>
        <link>https://corky.net/israel/game/smith_and_jones/derek?rev=1306038530&amp;do=diff</link>
        <description>Derek

[Got a light?]

Originally a neurochemist, Derek was turned into a ghoul and recruited to research Vampiric Vulnerabilities at the Burzmali facility at Golconda, Illinois.

He is blood-bound to Jones and to Smith (and god knows who else).

Currently tagging along with the party.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:dominate</title>
        <link>https://corky.net/israel/game/smith_and_jones/dominate?rev=1306038529&amp;do=diff</link>
        <description>Dominate

Sometimes jokingly referred to as sudo (computer lingo abbrav. for “Execute this command and i won't take no for an answer”). A vampires ability to coerce someone to his will, effectively making him his bitch or an obedient servant. Smith stretches this to a devoted friend and confidant, but that is because he is a sap and uses this ability way too much, and usually not ruthlessly enough. A powerful dominate can take over a person total psyche, memories and will, a weaker one can make …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:frenzy</title>
        <link>https://corky.net/israel/game/smith_and_jones/frenzy?rev=1306038530&amp;do=diff</link>
        <description>Frenzy

Vampires carry a Beast inside them. Under extreme circumstances, the Beast sometimes takes total command of the vampire. This is referred to as “Frenzy”.

A frenzied vampire will usually try to drink whatever he can, avoid whatever he can't drink and destroy whatever he can't avoid.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/gifts?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:gifts</title>
        <link>https://corky.net/israel/game/smith_and_jones/gifts?rev=1306038529&amp;do=diff</link>
        <description>Gifts

Vampire superpowers, also known as Disciplines.

By manipulating vitae, vampires are capable of remarkable feats of speed, strength, resilience and self-healing. In addition, they are known to manifest mysterious powers of the mind, such as bending mortals to their will, using the gift called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/his_brother_s_knife?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:his_brother_s_knife</title>
        <link>https://corky.net/israel/game/smith_and_jones/his_brother_s_knife?rev=1306038530&amp;do=diff</link>
        <description>His Brother's Knife

We think she means His brother.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/home?rev=1383573650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-11-04T16:00:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:home</title>
        <link>https://corky.net/israel/game/smith_and_jones/home?rev=1383573650&amp;do=diff</link>
        <description>Smith &amp; Jones, Shadow of my Cat

[Designer Cat]

Image taken from cat and dog! by damas100

This site tells the story of Magenta Jones and the eponymous Smith, two humble New York vampires struggling to survive a harsh reality in some accordance with the ancient system of vtm.

Their mutual agony is told in in thirteen fits:</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/jeremy_piven?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:jeremy_piven</title>
        <link>https://corky.net/israel/game/smith_and_jones/jeremy_piven?rev=1306038529&amp;do=diff</link>
        <description>Jeremy Piven

[Obviously a vamp]

Holywood actor.

After accompanying S&amp;J, Piven was brutally shot by bad guys and was promptly embraced by Smith and then staked by Magenta. However, Smith soon revived him and took him under his wing, teaching him the ways of vampire-dom (or at least his own idiosyncratic take on these).</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:kriemhild</title>
        <link>https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff</link>
        <description>Kriemhild

Magenta's Sire.

A 9th Generation Blue-Blood. Very business oriented, very masculine (in character, not in appearance - she proudly adheres to the actor-koosit standard), very gay.

No one ever expected her to have a Childe, but I guess she fell for Magenta exactly at the right age, whatever that would be for vamps.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_jones</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff</link>
        <description>Magenta Jones

A New York Vampire, a 10th Generation member of Clan Ventrue. Her Disciplines are Temerity, Exposition and Embellishment.

[The many faces of]

Magenta Jones used to be someone else, perhaps someone like Hope Mirrlees:

	&quot;a very self conscious, wilful, prickly and perverse young woman, rather conspicuously well dressed and pretty, with a view of her own about books and style, an aristocratic and conservative tendency in opinion and a corresponding taste for the beautiful and elabo…</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_writes_to_herself</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff</link>
        <description>Magenta, alone in her writing

Magenta Jones writes.

Cincinnati airport, the parking lot.

The phone hissed and lisped: “take out your notepad and start writing”.

So she parks the car, taps Derek on the shoulder and asks him to go
fetch a trolley. Derek gets out and wanders off, not really questioning why they need a
baggage cart without any bags. He's blood-bonded to Magenta, so if she says jump, he'll put on his tutu and leap.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/marilyn_monroe?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:marilyn_monroe</title>
        <link>https://corky.net/israel/game/smith_and_jones/marilyn_monroe?rev=1306038530&amp;do=diff</link>
        <description>Marilyn Monroe

[:smith_and_jones:marylin.jpg]

Hollywood actress of yore. Reportedly died in 1962, but was taken to the Assamite mountain instead, beghouled. Maybe by B.
Has been there ever since, a sad lonely ghoul, with non but silent arabic speaking Assamite ninja vampires to keep her company. Until Smith came along.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/martha_pool?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:martha_pool</title>
        <link>https://corky.net/israel/game/smith_and_jones/martha_pool?rev=1306038529&amp;do=diff</link>
        <description>Martha Pool

[whose whose bitch now?]

Martha was born as a lowly consort to 15th century French spoiled Royalty, under the name of Marie Savvo. Getting quite a reputation for herself for being the prince's favorite she got the attention of the Kindred. After her well planned embrace, as part of a newly formed</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/new_york?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:new_york</title>
        <link>https://corky.net/israel/game/smith_and_jones/new_york?rev=1306038529&amp;do=diff</link>
        <description>New York City

Got taken over by the Sabbat as part of the fin de siècle “celebrations”. Was taken back by the Camarilla in what is now known as The 99' NYC take-over.

Clan Tremere played the most important role in retaking the city, and were rewarded with the Princehood. Thus ascended Prince Arafel.
History, secret or otherwise, still did not recognize the important role</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:primogen_o_hara</title>
        <link>https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff</link>
        <description>Primogen Miles O'Hara

[Coney?]

Grand Sachem of clan Ventrue, is practically royalty, NYC-style. His Sire was Martha Pool, a Know Nothing honcho who embraced the promising (and attractive) Irish Dead Rabbit across political and ethnic lines to preserve the Ventrue hold on the New York political machine.

Then the Sabbat came, Italian and Jewish gangs overran Five Points, and O'Hara went into exile with his faction into</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/prince?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:prince</title>
        <link>https://corky.net/israel/game/smith_and_jones/prince?rev=1306038529&amp;do=diff</link>
        <description>Prince

The head honcho of the Camarilla in a domain. Usually a domain will include a big city, like NYC or Boston and all the kindred in its general area.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/sarena_van_houghton?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sarena_van_houghton</title>
        <link>https://corky.net/israel/game/smith_and_jones/sarena_van_houghton?rev=1306038529&amp;do=diff</link>
        <description>Sarena Van Houghton

[out on the town]

Amsterdam was always rocking hard.

It is said that Sarena was B's favorite mate, running around with her all over the 19th century night life of Amsterdam and aristocratic Europe. It is said she betrayed him in some sort of lover's quarrel or otherwise. It is said he had to sacrifice her for his own plans.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/schuster_schuster_schuster_llc?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:schuster_schuster_schuster_llc</title>
        <link>https://corky.net/israel/game/smith_and_jones/schuster_schuster_schuster_llc?rev=1306038529&amp;do=diff</link>
        <description>Schuster, Schuster, Schuster LLC.

[offices]

Lawyering firm, first established in New York in 1777, by Daniel Schuster Adv.,  a witness to the signing of the Constitution of New York.

SSS seem to have only a handful of clients, all seem to be very powerful and under the radar.
Their posh offices are located on 5th Avenue, and are run by the great-great-grandson of the original Daniel Schuster.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_i</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff</link>
        <description>Session 1 - 17/10/07

The Party

We start at a party, in the VIP lounge of the restaurant Blood Red in NYC, which is a well respected Camarilla domain, home to some of the most promising New World Ventrues.

Amongst them is Magenta Jones, chief aid to the local Clan Leader, and Smith, a brilliantly successful neonate who owns the premises and is the host of the party.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ix</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff</link>
        <description>Session 9 - 12/12/07

The Eagle's Nest

There is fight scene with the Assamite Ninjas.
Magenta frenzies, decapitating vampires left and right. 
Smith manages to SUDO his assailant the moment he stakes him, displaying brilliant fighting techniques. Smith manages to save himself. 
Piven jumped on a guy, bite him off, and apparently their vitae is acidic poison. Piven frenzies as well, scarred like hell. Derek huddles on the floor, scared shitless.
The Cat jumping at a ninja, suddenly being a very …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_x?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_x</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_x?rev=1306038529&amp;do=diff</link>
        <description>Session 10 - 19/12/07

Delays

The Assamite spokesman, Abdallah, tells Smith that he has a present for him, left from Bab-Allah, which he will give to him once he returns from prayers. He also extends unconditional hospitality to Smith and his party.

While he prays, the Cat says it can take them all to the Umbra, so they can abort the Assamite satellite (</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff</link>
        <description>Session 11 - 26/12/07

Good Luck Storming the Castle

The Cat claws through the fabric of reality and leads Smith and Jones into the Umbra, refusing Smith's plea to retrieve his Childer first.

Once in the Umbra, C,S&amp;J find themselves at somewhat of a loss about how to get from Alamut to the orbiting</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sisko</title>
        <link>https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff</link>
        <description>Sisko

[Cat? What Cat?]

Malkavian scientist, because every vtm campaign needs one. Considered to be the owner of an invisible cat.

He lives in a secluded and derelict mansion, alone at the top a mountain, near NYC. He claims to have always lived there, and that the whole area is named after him - Mount Kisco.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smith</title>
        <link>https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff</link>
        <description>Smith

[Looks like that actor dude, doesn't he?]

Smith does not exist. It is a fictional persona created by B. Smith came into existence 20 years ago, waking up in a Boston hotel room with no memory and with a note he must have left himself. This vampire promptly presented himself to the local Prince, feeding him a likely story about a lonely childe-hood and</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/smoke?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smoke</title>
        <link>https://corky.net/israel/game/smith_and_jones/smoke?rev=1306038529&amp;do=diff</link>
        <description>Smoke

A happening place. Good food, quality coffee, interesting people. One of the remaining places in NYC that you can still smoke.

	*  Woody Allen regularly comes there, looking for a quiet place to write and a quick bite.

	*  And yet it is quiet enough that the owner spends his time taking cellphone cam photos of Tuna cans.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/staking?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:staking</title>
        <link>https://corky.net/israel/game/smith_and_jones/staking?rev=1306038530&amp;do=diff</link>
        <description>This is how you silence a vampire. Paralysis comes first, and then a sleep like death for eternity.
If the stake is pulled out of the heart, and the vampire gets fed some vitae, the vampire wakes. Very hungry and weak.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/technomancer?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:technomancer</title>
        <link>https://corky.net/israel/game/smith_and_jones/technomancer?rev=1306038529&amp;do=diff</link>
        <description>Technomancer

A magus who uses technology in his magic.

Although the term may be used for any form of technology combined with any form magic, it commonly depicts those using high tech to enhance their divinatory skillz.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_beast_within?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_beast_within</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_beast_within?rev=1306038530&amp;do=diff</link>
        <description>The Beast Within

The vampire is a complex being. Part of it still believes it's human, born of loving parents, an integral part of that endless fleshy fabric. This part makes vampire society possible. The other part knows better.

Every vamp knows that part intimately, for that is whence the Hunger comes from, but it is rarely discussed in civilized circles. Partially because, as stated, that part really knows better, and partially because losing control of the Beast leads to the mother of all …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_black_rock?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_black_rock</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_black_rock?rev=1306038529&amp;do=diff</link>
        <description>The Black Rock

A target marked with a big red X where evil SMSes attach themselves to the cellphone airwaves.

Burning Man is held at the Black Rock, and a demon is burned each year at the top of a bunker which leads to the Black Rock itself, a complex maintained by the</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_campaign_to_reconquer_new_york?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_campaign_to_reconquer_new_york</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_campaign_to_reconquer_new_york?rev=1306038529&amp;do=diff</link>
        <description>The Campaign

American Ventrue are as autocratic as the Europeans, but they like to pepper their rethoric with words like “party”, “campaign”, and “reform platform”. 

Ever since The Camarilla lost New York to the Sabbat, people like Miles O'Hara have been talking about taking the city back.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_cat?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_cat</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_cat?rev=1306038529&amp;do=diff</link>
        <description>The Cat

[Superpositioned for maximum effectiveness, use only as directed]

	* The Cat might not exist
	* Might exist
	* Might exist but is invisible
	* Might only exist in Smith's mind
	* Might only exist in Jones' mind
	* All of the above is false
	* All of the above is true
	* The cat is in the box, and is not in the box, and is partially in the box as well</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_gehenna?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_gehenna</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_gehenna?rev=1306038529&amp;do=diff</link>
        <description>The Gehenna

The vampiric version of the end-times.

Just as bad as it sounds.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_potter</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff</link>
        <description>the potter

A member of clan Toreador, whose nickname derives from his silly devotion to the craft of ceramics. Few except for the potter consider what he does art, which is perhaps the least of the reasons he is suspected by some of being a spy for the assamite. He does get very touchy about his work, and has been known to react to honest criticism with bloody revenge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/theodore?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:theodore</title>
        <link>https://corky.net/israel/game/smith_and_jones/theodore?rev=1306038529&amp;do=diff</link>
        <description>Theodore

A werewolf who tried to bite off more than he can chew.

Known to his friends as Teddi, this fearsome black spiral dancer is built like a truck and way more dangerous to run into. Very fond of wearing a law-enforcing badge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:timeline</title>
        <link>https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff</link>
        <description>Nights of the End Times

The game starts in mid December, 2007, in NYC, where the sun sets around half past four and rises a bit after seven.
NightHourWhat what12000The Party12100Deaths12230“Thine Childer are Dying”12330Verizon10130Sisko10330USAF10530Smith goes to sleep in Jones' bolthole, Jones uses one of her safer</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/torpor?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:torpor</title>
        <link>https://corky.net/israel/game/smith_and_jones/torpor?rev=1306038529&amp;do=diff</link>
        <description>Torpor

The Sleep of the Damned.

The only way to get any rest around here.

When severely damaged or when sustaining serious injuries to the heart (“staking”), a Vampire (including his Beast) will shut down. In this death-like immobile state, a vampire can't repair himself, but at least it doesn't get worse. Also, vampires in torpor are embarrassingly easy to handle and transport.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:traditions</title>
        <link>https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff</link>
        <description>The Six Traditions

These are the laws of the Camarilla, and while interpretations vary from place to place, adherence to the more murderous letters of the law is the de-facto standard. Vampires, after all, are a bloodthirsty lot.

The Masquerade

Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/tremere?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:tremere</title>
        <link>https://corky.net/israel/game/smith_and_jones/tremere?rev=1306038529&amp;do=diff</link>
        <description>Clan Tremere

Those are the more mystical clan of the Camarilla. The Magic Users vamps, asi it may. Maybe more information can be found here.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/unknown_corporation?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:unknown_corporation</title>
        <link>https://corky.net/israel/game/smith_and_jones/unknown_corporation?rev=1306038529&amp;do=diff</link>
        <description>Unknown Corporation

Smith's money.

A company ran by Schuster, Schuster, Schuster LLC. UC is the source of the cash Smith gets whenever he wishes for some.
Unknown Corporation has been established by B in order to handle the offshore accounts for the Smith persona.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vampiric_vulnerabilities?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vampiric_vulnerabilities</title>
        <link>https://corky.net/israel/game/smith_and_jones/vampiric_vulnerabilities?rev=1306038530&amp;do=diff</link>
        <description>Vampiric Vulnerabilities

Things that Vampires really do not enjoy:

	*  The SUN, it burns us! - well, direct sunLIGHT burns us like a naked flame.
	*  FIRE, it scares us! - but you too, actually.
	*  POINTY STICKS THROUGH THE HEART immobilize us - sends us into</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/ventrue?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:ventrue</title>
        <link>https://corky.net/israel/game/smith_and_jones/ventrue?rev=1306038529&amp;do=diff</link>
        <description>Clan Ventrue

The aristocratic clan. Basically a bunch of assholes that run stuff, noblesse oblige and all.

They like power, and it's representative on earth: money.

Their gifts include Presence, Dominate and Fortitude.

Their representative in the Inner Circle is only referred to as the “</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-11-04T12:32:42+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vincent</title>
        <link>https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff</link>
        <description>Vincent

[In his house in Boston dead Vincent waits dreaming]

Ancient vampire. Oldest and highest ranking Ventrue to have an address.

According to Ventrue genealogies, he was embraced by Ethelwolf, before the birth of the Camarilla. His name became known sometime during the 18th century, when he moved to Boston, with the aide of</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vitae?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vitae</title>
        <link>https://corky.net/israel/game/smith_and_jones/vitae?rev=1306038530&amp;do=diff</link>
        <description>Vitae

The thing that flows in a vampire's veins, sometimes mistaken for blood.

Sisko talked a lot about it: how it is not made of cells, or atoms, or any other particles; how it vanishes when it burns, loosing way more mass than the energy it gives of in the process; and how it is the many hopscotching meta-vectors of a virus, infecting reality with seemingly less advanced versions of themselves.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vtm?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vtm</title>
        <link>https://corky.net/israel/game/smith_and_jones/vtm?rev=1306038529&amp;do=diff</link>
        <description>Vampire: The Masquerade (vtm)



A role-playing game by White Wolf publishing. Background information can be found in these wikis:

	* Official White Wolf-run wiki
	* Wikia White Wolf wiki</description>
    </item>
</rdf:RDF>
