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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smith</title>
        <link>https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff</link>
        <description>Smith

[Looks like that actor dude, doesn't he?]

Smith does not exist. It is a fictional persona created by B. Smith came into existence 20 years ago, waking up in a Boston hotel room with no memory and with a note he must have left himself. This vampire promptly presented himself to the local Prince, feeding him a likely story about a lonely childe-hood and</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_beast_within</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_beast_within?rev=1306038530&amp;do=diff</link>
        <description>The Beast Within

The vampire is a complex being. Part of it still believes it's human, born of loving parents, an integral part of that endless fleshy fabric. This part makes vampire society possible. The other part knows better.

Every vamp knows that part intimately, for that is whence the Hunger comes from, but it is rarely discussed in civilized circles. Partially because, as stated, that part really knows better, and partially because losing control of the Beast leads to the mother of all …</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:martha_pool</title>
        <link>https://corky.net/israel/game/smith_and_jones/martha_pool?rev=1306038529&amp;do=diff</link>
        <description>Martha Pool

[whose whose bitch now?]

Martha was born as a lowly consort to 15th century French spoiled Royalty, under the name of Marie Savvo. Getting quite a reputation for herself for being the prince's favorite she got the attention of the Kindred. After her well planned embrace, as part of a newly formed</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/gifts?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:gifts</title>
        <link>https://corky.net/israel/game/smith_and_jones/gifts?rev=1306038529&amp;do=diff</link>
        <description>Gifts

Vampire superpowers, also known as Disciplines.

By manipulating vitae, vampires are capable of remarkable feats of speed, strength, resilience and self-healing. In addition, they are known to manifest mysterious powers of the mind, such as bending mortals to their will, using the gift called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff">
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        <dc:date>2013-11-04T12:32:42+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vincent</title>
        <link>https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff</link>
        <description>Vincent

[In his house in Boston dead Vincent waits dreaming]

Ancient vampire. Oldest and highest ranking Ventrue to have an address.

According to Ventrue genealogies, he was embraced by Ethelwolf, before the birth of the Camarilla. His name became known sometime during the 18th century, when he moved to Boston, with the aide of</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:99_nyc_take-over</title>
        <link>https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff</link>
        <description>The 99' NYC Takeover

Ever since NY was taken by the Sabbat, there had been plans to retake it, but no one even saw this one coming.

Actually, not many really know what it was, and very few of those who saw it with their own eyes lived to tell the tale, but what is known is that Clan Tremere did *something*, and when the Tremere do *something* they usually do *something wrong*. There are tales of entrails, and dark magic, and nightmares coming to un-life.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:primogen_o_hara</title>
        <link>https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff</link>
        <description>Primogen Miles O'Hara

[Coney?]

Grand Sachem of clan Ventrue, is practically royalty, NYC-style. His Sire was Martha Pool, a Know Nothing honcho who embraced the promising (and attractive) Irish Dead Rabbit across political and ethnic lines to preserve the Ventrue hold on the New York political machine.

Then the Sabbat came, Italian and Jewish gangs overran Five Points, and O'Hara went into exile with his faction into</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:new_york</title>
        <link>https://corky.net/israel/game/smith_and_jones/new_york?rev=1306038529&amp;do=diff</link>
        <description>New York City

Got taken over by the Sabbat as part of the fin de siècle “celebrations”. Was taken back by the Camarilla in what is now known as The 99' NYC take-over.

Clan Tremere played the most important role in retaking the city, and were rewarded with the Princehood. Thus ascended Prince Arafel.
History, secret or otherwise, still did not recognize the important role</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/blood_red?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:blood_red</title>
        <link>https://corky.net/israel/game/smith_and_jones/blood_red?rev=1306038529&amp;do=diff</link>
        <description>Blood Red

14th and 1st Av:
5 star novelle-cuisine restaurant and catering. This posh place has a VIP room that can hold 100 seated guests easy, but is usually set for the NY Ventrue community, which leaves room for entertainment.

Blood Red wins every year the michellen's Novelle Cuisine category for NYC and northen america. Current resident chef is Emille Percy renowed for his Ostrich Tarar. The restaurant has easy accessibility and accepts all major credit cards. Take-away is possible.
Blood …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:unknown_corporation</title>
        <link>https://corky.net/israel/game/smith_and_jones/unknown_corporation?rev=1306038529&amp;do=diff</link>
        <description>Unknown Corporation

Smith's money.

A company ran by Schuster, Schuster, Schuster LLC. UC is the source of the cash Smith gets whenever he wishes for some.
Unknown Corporation has been established by B in order to handle the offshore accounts for the Smith persona.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_writes_to_herself</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff</link>
        <description>Magenta, alone in her writing

Magenta Jones writes.

Cincinnati airport, the parking lot.

The phone hissed and lisped: “take out your notepad and start writing”.

So she parks the car, taps Derek on the shoulder and asks him to go
fetch a trolley. Derek gets out and wanders off, not really questioning why they need a
baggage cart without any bags. He's blood-bonded to Magenta, so if she says jump, he'll put on his tutu and leap.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:b</title>
        <link>https://corky.net/israel/game/smith_and_jones/b?rev=1306038529&amp;do=diff</link>
        <description>B

[A Possibility]

Details are unknown.

Some claim B was part of urban legends, told to young childes as tales of woe. It is said the B is a 5th or even older vampire. Some say B is just a gardener. Some say Manhattan was bought by the same guy who thought fizzy water with sugar would sell or that Thomas Alva should in fact try and fiddle with that phonograph gizmo, that young Jesus of Nazareth was indeed a heathen, or that Gilgamesh is in fact ready to be a king.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:derek</title>
        <link>https://corky.net/israel/game/smith_and_jones/derek?rev=1306038530&amp;do=diff</link>
        <description>Derek

[Got a light?]

Originally a neurochemist, Derek was turned into a ghoul and recruited to research Vampiric Vulnerabilities at the Burzmali facility at Golconda, Illinois.

He is blood-bound to Jones and to Smith (and god knows who else).

Currently tagging along with the party.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/burgundy_trust?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burgundy_trust</title>
        <link>https://corky.net/israel/game/smith_and_jones/burgundy_trust?rev=1306038529&amp;do=diff</link>
        <description>The Burgundy Trust

Magenta's money. Old money. Sophisticated money.

The trust owns several buildings in NYC, and Caine knows what else.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burning_man</title>
        <link>https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff</link>
        <description>The Burning Man Festival

[You say demon, we say YETZIRATAN]

So you summon all weirdos, or at least most of them, get them high on magic and stuff and call it a festival.

You give them the set and setting to externalize their inner world, which turns into a feedback loop with the whole set and setting business, and pretty goddamn quick you turn up with something that looks like a collective subconscious. A place where what you see with your eyes open what you usually see with your eyes closed.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff</link>
        <description>Session 11 - 26/12/07

Good Luck Storming the Castle

The Cat claws through the fabric of reality and leads Smith and Jones into the Umbra, refusing Smith's plea to retrieve his Childer first.

Once in the Umbra, C,S&amp;J find themselves at somewhat of a loss about how to get from Alamut to the orbiting</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/theodore?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:theodore</title>
        <link>https://corky.net/israel/game/smith_and_jones/theodore?rev=1306038529&amp;do=diff</link>
        <description>Theodore

A werewolf who tried to bite off more than he can chew.

Known to his friends as Teddi, this fearsome black spiral dancer is built like a truck and way more dangerous to run into. Very fond of wearing a law-enforcing badge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_potter</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff</link>
        <description>the potter

A member of clan Toreador, whose nickname derives from his silly devotion to the craft of ceramics. Few except for the potter consider what he does art, which is perhaps the least of the reasons he is suspected by some of being a spy for the assamite. He does get very touchy about his work, and has been known to react to honest criticism with bloody revenge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:assamite</title>
        <link>https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff</link>
        <description>earlier in the game it was established that at least some of those teachings are written in the tome whose very existence is a closely guarded secret called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_i</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff</link>
        <description>Session 1 - 17/10/07

The Party

We start at a party, in the VIP lounge of the restaurant Blood Red in NYC, which is a well respected Camarilla domain, home to some of the most promising New World Ventrues.

Amongst them is Magenta Jones, chief aid to the local Clan Leader, and Smith, a brilliantly successful neonate who owns the premises and is the host of the party.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ix</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff</link>
        <description>Session 9 - 12/12/07

The Eagle's Nest

There is fight scene with the Assamite Ninjas.
Magenta frenzies, decapitating vampires left and right. 
Smith manages to SUDO his assailant the moment he stakes him, displaying brilliant fighting techniques. Smith manages to save himself. 
Piven jumped on a guy, bite him off, and apparently their vitae is acidic poison. Piven frenzies as well, scarred like hell. Derek huddles on the floor, scared shitless.
The Cat jumping at a ninja, suddenly being a very …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_jones</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff</link>
        <description>Magenta Jones

A New York Vampire, a 10th Generation member of Clan Ventrue. Her Disciplines are Temerity, Exposition and Embellishment.

[The many faces of]

Magenta Jones used to be someone else, perhaps someone like Hope Mirrlees:

	&quot;a very self conscious, wilful, prickly and perverse young woman, rather conspicuously well dressed and pretty, with a view of her own about books and style, an aristocratic and conservative tendency in opinion and a corresponding taste for the beautiful and elabo…</description>
    </item>
</rdf:RDF>
