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    <image rdf:about="https://corky.net/israel/game/lib/tpl/dokuwiki/images/favicon.ico">
        <title>Game</title>
        <link>https://corky.net/israel/game/</link>
        <url>https://corky.net/israel/game/lib/tpl/dokuwiki/images/favicon.ico</url>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:timeline</title>
        <link>https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff</link>
        <description>Nights of the End Times

The game starts in mid December, 2007, in NYC, where the sun sets around half past four and rises a bit after seven.
NightHourWhat what12000The Party12100Deaths12230“Thine Childer are Dying”12330Verizon10130Sisko10330USAF10530Smith goes to sleep in Jones' bolthole, Jones uses one of her safer</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff">
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_i</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff</link>
        <description>Session 1 - 17/10/07

The Party

We start at a party, in the VIP lounge of the restaurant Blood Red in NYC, which is a well respected Camarilla domain, home to some of the most promising New World Ventrues.

Amongst them is Magenta Jones, chief aid to the local Clan Leader, and Smith, a brilliantly successful neonate who owns the premises and is the host of the party.</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff</link>
        <description>Session 11 - 26/12/07

Good Luck Storming the Castle

The Cat claws through the fabric of reality and leads Smith and Jones into the Umbra, refusing Smith's plea to retrieve his Childer first.

Once in the Umbra, C,S&amp;J find themselves at somewhat of a loss about how to get from Alamut to the orbiting</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_x</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_x?rev=1306038529&amp;do=diff</link>
        <description>Session 10 - 19/12/07

Delays

The Assamite spokesman, Abdallah, tells Smith that he has a present for him, left from Bab-Allah, which he will give to him once he returns from prayers. He also extends unconditional hospitality to Smith and his party.

While he prays, the Cat says it can take them all to the Umbra, so they can abort the Assamite satellite (</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_black_rock?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_black_rock</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_black_rock?rev=1306038529&amp;do=diff</link>
        <description>The Black Rock

A target marked with a big red X where evil SMSes attach themselves to the cellphone airwaves.

Burning Man is held at the Black Rock, and a demon is burned each year at the top of a bunker which leads to the Black Rock itself, a complex maintained by the</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/derek?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:derek</title>
        <link>https://corky.net/israel/game/smith_and_jones/derek?rev=1306038530&amp;do=diff</link>
        <description>Derek

[Got a light?]

Originally a neurochemist, Derek was turned into a ghoul and recruited to research Vampiric Vulnerabilities at the Burzmali facility at Golconda, Illinois.

He is blood-bound to Jones and to Smith (and god knows who else).

Currently tagging along with the party.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sisko</title>
        <link>https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff</link>
        <description>Sisko

[Cat? What Cat?]

Malkavian scientist, because every vtm campaign needs one. Considered to be the owner of an invisible cat.

He lives in a secluded and derelict mansion, alone at the top a mountain, near NYC. He claims to have always lived there, and that the whole area is named after him - Mount Kisco.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_writes_to_herself</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff</link>
        <description>Magenta, alone in her writing

Magenta Jones writes.

Cincinnati airport, the parking lot.

The phone hissed and lisped: “take out your notepad and start writing”.

So she parks the car, taps Derek on the shoulder and asks him to go
fetch a trolley. Derek gets out and wanders off, not really questioning why they need a
baggage cart without any bags. He's blood-bonded to Magenta, so if she says jump, he'll put on his tutu and leap.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:martha_pool</title>
        <link>https://corky.net/israel/game/smith_and_jones/martha_pool?rev=1306038529&amp;do=diff</link>
        <description>Martha Pool

[whose whose bitch now?]

Martha was born as a lowly consort to 15th century French spoiled Royalty, under the name of Marie Savvo. Getting quite a reputation for herself for being the prince's favorite she got the attention of the Kindred. After her well planned embrace, as part of a newly formed</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:assamite</title>
        <link>https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff</link>
        <description>earlier in the game it was established that at least some of those teachings are written in the tome whose very existence is a closely guarded secret called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/torpor?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:torpor</title>
        <link>https://corky.net/israel/game/smith_and_jones/torpor?rev=1306038529&amp;do=diff</link>
        <description>Torpor

The Sleep of the Damned.

The only way to get any rest around here.

When severely damaged or when sustaining serious injuries to the heart (“staking”), a Vampire (including his Beast) will shut down. In this death-like immobile state, a vampire can't repair himself, but at least it doesn't get worse. Also, vampires in torpor are embarrassingly easy to handle and transport.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burning_man</title>
        <link>https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff</link>
        <description>The Burning Man Festival

[You say demon, we say YETZIRATAN]

So you summon all weirdos, or at least most of them, get them high on magic and stuff and call it a festival.

You give them the set and setting to externalize their inner world, which turns into a feedback loop with the whole set and setting business, and pretty goddamn quick you turn up with something that looks like a collective subconscious. A place where what you see with your eyes open what you usually see with your eyes closed.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_potter</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff</link>
        <description>the potter

A member of clan Toreador, whose nickname derives from his silly devotion to the craft of ceramics. Few except for the potter consider what he does art, which is perhaps the least of the reasons he is suspected by some of being a spy for the assamite. He does get very touchy about his work, and has been known to react to honest criticism with bloody revenge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_cat?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_cat</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_cat?rev=1306038529&amp;do=diff</link>
        <description>The Cat

[Superpositioned for maximum effectiveness, use only as directed]

	* The Cat might not exist
	* Might exist
	* Might exist but is invisible
	* Might only exist in Smith's mind
	* Might only exist in Jones' mind
	* All of the above is false
	* All of the above is true
	* The cat is in the box, and is not in the box, and is partially in the box as well</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/arafel?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:arafel</title>
        <link>https://corky.net/israel/game/smith_and_jones/arafel?rev=1306038529&amp;do=diff</link>
        <description>Prince Arafel

[Brigadier in WWI]

Arafel was always a solider. Not a very brave or tough one, but quite bright and cunning. After his embrace, in the 100 year war, he continued using his skills both as a commander and of the mystic arts for his own end, at times, in human skirmishes, crossing over to the more interesting side in battle.
Winning over</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/jeremy_piven?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:jeremy_piven</title>
        <link>https://corky.net/israel/game/smith_and_jones/jeremy_piven?rev=1306038529&amp;do=diff</link>
        <description>Jeremy Piven

[Obviously a vamp]

Holywood actor.

After accompanying S&amp;J, Piven was brutally shot by bad guys and was promptly embraced by Smith and then staked by Magenta. However, Smith soon revived him and took him under his wing, teaching him the ways of vampire-dom (or at least his own idiosyncratic take on these).</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ix</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff</link>
        <description>Session 9 - 12/12/07

The Eagle's Nest

There is fight scene with the Assamite Ninjas.
Magenta frenzies, decapitating vampires left and right. 
Smith manages to SUDO his assailant the moment he stakes him, displaying brilliant fighting techniques. Smith manages to save himself. 
Piven jumped on a guy, bite him off, and apparently their vitae is acidic poison. Piven frenzies as well, scarred like hell. Derek huddles on the floor, scared shitless.
The Cat jumping at a ninja, suddenly being a very …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:traditions</title>
        <link>https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff</link>
        <description>The Six Traditions

These are the laws of the Camarilla, and while interpretations vary from place to place, adherence to the more murderous letters of the law is the de-facto standard. Vampires, after all, are a bloodthirsty lot.

The Masquerade

Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:kriemhild</title>
        <link>https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff</link>
        <description>Kriemhild

Magenta's Sire.

A 9th Generation Blue-Blood. Very business oriented, very masculine (in character, not in appearance - she proudly adheres to the actor-koosit standard), very gay.

No one ever expected her to have a Childe, but I guess she fell for Magenta exactly at the right age, whatever that would be for vamps.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smith</title>
        <link>https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff</link>
        <description>Smith

[Looks like that actor dude, doesn't he?]

Smith does not exist. It is a fictional persona created by B. Smith came into existence 20 years ago, waking up in a Boston hotel room with no memory and with a note he must have left himself. This vampire promptly presented himself to the local Prince, feeding him a likely story about a lonely childe-hood and</description>
    </item>
</rdf:RDF>
