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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
    </item>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_jones</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff</link>
        <description>Magenta Jones

A New York Vampire, a 10th Generation member of Clan Ventrue. Her Disciplines are Temerity, Exposition and Embellishment.

[The many faces of]

Magenta Jones used to be someone else, perhaps someone like Hope Mirrlees:

	&quot;a very self conscious, wilful, prickly and perverse young woman, rather conspicuously well dressed and pretty, with a view of her own about books and style, an aristocratic and conservative tendency in opinion and a corresponding taste for the beautiful and elabo…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sisko</title>
        <link>https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff</link>
        <description>Sisko

[Cat? What Cat?]

Malkavian scientist, because every vtm campaign needs one. Considered to be the owner of an invisible cat.

He lives in a secluded and derelict mansion, alone at the top a mountain, near NYC. He claims to have always lived there, and that the whole area is named after him - Mount Kisco.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff</link>
        <description>Session 11 - 26/12/07

Good Luck Storming the Castle

The Cat claws through the fabric of reality and leads Smith and Jones into the Umbra, refusing Smith's plea to retrieve his Childer first.

Once in the Umbra, C,S&amp;J find themselves at somewhat of a loss about how to get from Alamut to the orbiting</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smith</title>
        <link>https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff</link>
        <description>Smith

[Looks like that actor dude, doesn't he?]

Smith does not exist. It is a fictional persona created by B. Smith came into existence 20 years ago, waking up in a Boston hotel room with no memory and with a note he must have left himself. This vampire promptly presented himself to the local Prince, feeding him a likely story about a lonely childe-hood and</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:traditions</title>
        <link>https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff</link>
        <description>The Six Traditions

These are the laws of the Camarilla, and while interpretations vary from place to place, adherence to the more murderous letters of the law is the de-facto standard. Vampires, after all, are a bloodthirsty lot.

The Masquerade

Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:ventrue</title>
        <link>https://corky.net/israel/game/smith_and_jones/ventrue?rev=1306038529&amp;do=diff</link>
        <description>Clan Ventrue

The aristocratic clan. Basically a bunch of assholes that run stuff, noblesse oblige and all.

They like power, and it's representative on earth: money.

Their gifts include Presence, Dominate and Fortitude.

Their representative in the Inner Circle is only referred to as the “</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_writes_to_herself</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff</link>
        <description>Magenta, alone in her writing

Magenta Jones writes.

Cincinnati airport, the parking lot.

The phone hissed and lisped: “take out your notepad and start writing”.

So she parks the car, taps Derek on the shoulder and asks him to go
fetch a trolley. Derek gets out and wanders off, not really questioning why they need a
baggage cart without any bags. He's blood-bonded to Magenta, so if she says jump, he'll put on his tutu and leap.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:kriemhild</title>
        <link>https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff</link>
        <description>Kriemhild

Magenta's Sire.

A 9th Generation Blue-Blood. Very business oriented, very masculine (in character, not in appearance - she proudly adheres to the actor-koosit standard), very gay.

No one ever expected her to have a Childe, but I guess she fell for Magenta exactly at the right age, whatever that would be for vamps.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:timeline</title>
        <link>https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff</link>
        <description>Nights of the End Times

The game starts in mid December, 2007, in NYC, where the sun sets around half past four and rises a bit after seven.
NightHourWhat what12000The Party12100Deaths12230“Thine Childer are Dying”12330Verizon10130Sisko10330USAF10530Smith goes to sleep in Jones' bolthole, Jones uses one of her safer</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:assamite</title>
        <link>https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff</link>
        <description>earlier in the game it was established that at least some of those teachings are written in the tome whose very existence is a closely guarded secret called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/technomancer?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:technomancer</title>
        <link>https://corky.net/israel/game/smith_and_jones/technomancer?rev=1306038529&amp;do=diff</link>
        <description>Technomancer

A magus who uses technology in his magic.

Although the term may be used for any form of technology combined with any form magic, it commonly depicts those using high tech to enhance their divinatory skillz.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ix</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff</link>
        <description>Session 9 - 12/12/07

The Eagle's Nest

There is fight scene with the Assamite Ninjas.
Magenta frenzies, decapitating vampires left and right. 
Smith manages to SUDO his assailant the moment he stakes him, displaying brilliant fighting techniques. Smith manages to save himself. 
Piven jumped on a guy, bite him off, and apparently their vitae is acidic poison. Piven frenzies as well, scarred like hell. Derek huddles on the floor, scared shitless.
The Cat jumping at a ninja, suddenly being a very …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
    </item>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:b</title>
        <link>https://corky.net/israel/game/smith_and_jones/b?rev=1306038529&amp;do=diff</link>
        <description>B

[A Possibility]

Details are unknown.

Some claim B was part of urban legends, told to young childes as tales of woe. It is said the B is a 5th or even older vampire. Some say B is just a gardener. Some say Manhattan was bought by the same guy who thought fizzy water with sugar would sell or that Thomas Alva should in fact try and fiddle with that phonograph gizmo, that young Jesus of Nazareth was indeed a heathen, or that Gilgamesh is in fact ready to be a king.</description>
    </item>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:blood_red</title>
        <link>https://corky.net/israel/game/smith_and_jones/blood_red?rev=1306038529&amp;do=diff</link>
        <description>Blood Red

14th and 1st Av:
5 star novelle-cuisine restaurant and catering. This posh place has a VIP room that can hold 100 seated guests easy, but is usually set for the NY Ventrue community, which leaves room for entertainment.

Blood Red wins every year the michellen's Novelle Cuisine category for NYC and northen america. Current resident chef is Emille Percy renowed for his Ostrich Tarar. The restaurant has easy accessibility and accepts all major credit cards. Take-away is possible.
Blood …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/smoke?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smoke</title>
        <link>https://corky.net/israel/game/smith_and_jones/smoke?rev=1306038529&amp;do=diff</link>
        <description>Smoke

A happening place. Good food, quality coffee, interesting people. One of the remaining places in NYC that you can still smoke.

	*  Woody Allen regularly comes there, looking for a quiet place to write and a quick bite.

	*  And yet it is quiet enough that the owner spends his time taking cellphone cam photos of Tuna cans.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/tremere?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:tremere</title>
        <link>https://corky.net/israel/game/smith_and_jones/tremere?rev=1306038529&amp;do=diff</link>
        <description>Clan Tremere

Those are the more mystical clan of the Camarilla. The Magic Users vamps, asi it may. Maybe more information can be found here.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/schuster_schuster_schuster_llc?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:schuster_schuster_schuster_llc</title>
        <link>https://corky.net/israel/game/smith_and_jones/schuster_schuster_schuster_llc?rev=1306038529&amp;do=diff</link>
        <description>Schuster, Schuster, Schuster LLC.

[offices]

Lawyering firm, first established in New York in 1777, by Daniel Schuster Adv.,  a witness to the signing of the Constitution of New York.

SSS seem to have only a handful of clients, all seem to be very powerful and under the radar.
Their posh offices are located on 5th Avenue, and are run by the great-great-grandson of the original Daniel Schuster.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_i</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff</link>
        <description>Session 1 - 17/10/07

The Party

We start at a party, in the VIP lounge of the restaurant Blood Red in NYC, which is a well respected Camarilla domain, home to some of the most promising New World Ventrues.

Amongst them is Magenta Jones, chief aid to the local Clan Leader, and Smith, a brilliantly successful neonate who owns the premises and is the host of the party.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vtm?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vtm</title>
        <link>https://corky.net/israel/game/smith_and_jones/vtm?rev=1306038529&amp;do=diff</link>
        <description>Vampire: The Masquerade (vtm)



A role-playing game by White Wolf publishing. Background information can be found in these wikis:

	* Official White Wolf-run wiki
	* Wikia White Wolf wiki</description>
    </item>
</rdf:RDF>
