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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_jones</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff</link>
        <description>Magenta Jones

A New York Vampire, a 10th Generation member of Clan Ventrue. Her Disciplines are Temerity, Exposition and Embellishment.

[The many faces of]

Magenta Jones used to be someone else, perhaps someone like Hope Mirrlees:

	&quot;a very self conscious, wilful, prickly and perverse young woman, rather conspicuously well dressed and pretty, with a view of her own about books and style, an aristocratic and conservative tendency in opinion and a corresponding taste for the beautiful and elabo…</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smith</title>
        <link>https://corky.net/israel/game/smith_and_jones/smith?rev=1306038529&amp;do=diff</link>
        <description>Smith

[Looks like that actor dude, doesn't he?]

Smith does not exist. It is a fictional persona created by B. Smith came into existence 20 years ago, waking up in a Boston hotel room with no memory and with a note he must have left himself. This vampire promptly presented himself to the local Prince, feeding him a likely story about a lonely childe-hood and</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:timeline</title>
        <link>https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff</link>
        <description>Nights of the End Times

The game starts in mid December, 2007, in NYC, where the sun sets around half past four and rises a bit after seven.
NightHourWhat what12000The Party12100Deaths12230“Thine Childer are Dying”12330Verizon10130Sisko10330USAF10530Smith goes to sleep in Jones' bolthole, Jones uses one of her safer</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sisko</title>
        <link>https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff</link>
        <description>Sisko

[Cat? What Cat?]

Malkavian scientist, because every vtm campaign needs one. Considered to be the owner of an invisible cat.

He lives in a secluded and derelict mansion, alone at the top a mountain, near NYC. He claims to have always lived there, and that the whole area is named after him - Mount Kisco.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:martha_pool</title>
        <link>https://corky.net/israel/game/smith_and_jones/martha_pool?rev=1306038529&amp;do=diff</link>
        <description>Martha Pool

[whose whose bitch now?]

Martha was born as a lowly consort to 15th century French spoiled Royalty, under the name of Marie Savvo. Getting quite a reputation for herself for being the prince's favorite she got the attention of the Kindred. After her well planned embrace, as part of a newly formed</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:gifts</title>
        <link>https://corky.net/israel/game/smith_and_jones/gifts?rev=1306038529&amp;do=diff</link>
        <description>Gifts

Vampire superpowers, also known as Disciplines.

By manipulating vitae, vampires are capable of remarkable feats of speed, strength, resilience and self-healing. In addition, they are known to manifest mysterious powers of the mind, such as bending mortals to their will, using the gift called</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:burning_man</title>
        <link>https://corky.net/israel/game/smith_and_jones/burning_man?rev=1306038529&amp;do=diff</link>
        <description>The Burning Man Festival

[You say demon, we say YETZIRATAN]

So you summon all weirdos, or at least most of them, get them high on magic and stuff and call it a festival.

You give them the set and setting to externalize their inner world, which turns into a feedback loop with the whole set and setting business, and pretty goddamn quick you turn up with something that looks like a collective subconscious. A place where what you see with your eyes open what you usually see with your eyes closed.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff">
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ix</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ix?rev=1306038530&amp;do=diff</link>
        <description>Session 9 - 12/12/07

The Eagle's Nest

There is fight scene with the Assamite Ninjas.
Magenta frenzies, decapitating vampires left and right. 
Smith manages to SUDO his assailant the moment he stakes him, displaying brilliant fighting techniques. Smith manages to save himself. 
Piven jumped on a guy, bite him off, and apparently their vitae is acidic poison. Piven frenzies as well, scarred like hell. Derek huddles on the floor, scared shitless.
The Cat jumping at a ninja, suddenly being a very …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:b</title>
        <link>https://corky.net/israel/game/smith_and_jones/b?rev=1306038529&amp;do=diff</link>
        <description>B

[A Possibility]

Details are unknown.

Some claim B was part of urban legends, told to young childes as tales of woe. It is said the B is a 5th or even older vampire. Some say B is just a gardener. Some say Manhattan was bought by the same guy who thought fizzy water with sugar would sell or that Thomas Alva should in fact try and fiddle with that phonograph gizmo, that young Jesus of Nazareth was indeed a heathen, or that Gilgamesh is in fact ready to be a king.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_potter</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff</link>
        <description>the potter

A member of clan Toreador, whose nickname derives from his silly devotion to the craft of ceramics. Few except for the potter consider what he does art, which is perhaps the least of the reasons he is suspected by some of being a spy for the assamite. He does get very touchy about his work, and has been known to react to honest criticism with bloody revenge.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-11-04T12:32:42+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vincent</title>
        <link>https://corky.net/israel/game/smith_and_jones/vincent?rev=1383561162&amp;do=diff</link>
        <description>Vincent

[In his house in Boston dead Vincent waits dreaming]

Ancient vampire. Oldest and highest ranking Ventrue to have an address.

According to Ventrue genealogies, he was embraced by Ethelwolf, before the birth of the Camarilla. His name became known sometime during the 18th century, when he moved to Boston, with the aide of</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:boon</title>
        <link>https://corky.net/israel/game/smith_and_jones/boon?rev=1306038529&amp;do=diff</link>
        <description>Boon

A favor.

Kindred society never managed to come up with an internal form of currency. Some interesting Vitae based experiments were held, but most were eventually exposed as evil schemes to bring forth Gehenna, which sort of discredited them. So the closest thing to money the Kine have, is favors.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_black_rock</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_black_rock?rev=1306038529&amp;do=diff</link>
        <description>The Black Rock

A target marked with a big red X where evil SMSes attach themselves to the cellphone airwaves.

Burning Man is held at the Black Rock, and a demon is burned each year at the top of a bunker which leads to the Black Rock itself, a complex maintained by the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:99_nyc_take-over</title>
        <link>https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff</link>
        <description>The 99' NYC Takeover

Ever since NY was taken by the Sabbat, there had been plans to retake it, but no one even saw this one coming.

Actually, not many really know what it was, and very few of those who saw it with their own eyes lived to tell the tale, but what is known is that Clan Tremere did *something*, and when the Tremere do *something* they usually do *something wrong*. There are tales of entrails, and dark magic, and nightmares coming to un-life.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:new_york</title>
        <link>https://corky.net/israel/game/smith_and_jones/new_york?rev=1306038529&amp;do=diff</link>
        <description>New York City

Got taken over by the Sabbat as part of the fin de siècle “celebrations”. Was taken back by the Camarilla in what is now known as The 99' NYC take-over.

Clan Tremere played the most important role in retaking the city, and were rewarded with the Princehood. Thus ascended Prince Arafel.
History, secret or otherwise, still did not recognize the important role</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff">
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/vitae?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:vitae</title>
        <link>https://corky.net/israel/game/smith_and_jones/vitae?rev=1306038530&amp;do=diff</link>
        <description>Vitae

The thing that flows in a vampire's veins, sometimes mistaken for blood.

Sisko talked a lot about it: how it is not made of cells, or atoms, or any other particles; how it vanishes when it burns, loosing way more mass than the energy it gives of in the process; and how it is the many hopscotching meta-vectors of a virus, infecting reality with seemingly less advanced versions of themselves.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_campaign_to_reconquer_new_york?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_campaign_to_reconquer_new_york</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_campaign_to_reconquer_new_york?rev=1306038529&amp;do=diff</link>
        <description>The Campaign

American Ventrue are as autocratic as the Europeans, but they like to pepper their rethoric with words like “party”, “campaign”, and “reform platform”. 

Ever since The Camarilla lost New York to the Sabbat, people like Miles O'Hara have been talking about taking the city back.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:primogen_o_hara</title>
        <link>https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff</link>
        <description>Primogen Miles O'Hara

[Coney?]

Grand Sachem of clan Ventrue, is practically royalty, NYC-style. His Sire was Martha Pool, a Know Nothing honcho who embraced the promising (and attractive) Irish Dead Rabbit across political and ethnic lines to preserve the Ventrue hold on the New York political machine.

Then the Sabbat came, Italian and Jewish gangs overran Five Points, and O'Hara went into exile with his faction into</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/auspex?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:auspex</title>
        <link>https://corky.net/israel/game/smith_and_jones/auspex?rev=1306038530&amp;do=diff</link>
        <description>Auspex

A grab-bag of extra-sensory perception powers, manifested usually by members of some of the less-worldly vampire clans. This gift expresses itself in abilities including supernaturally heightened senses, seeing auras, “ghost touch” (psychometry, the ability to pick up psychic impressions off objects), actual mind-reading (telepathy) and astral projection.</description>
    </item>
</rdf:RDF>
