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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iv</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iv?rev=1306038529&amp;do=diff</link>
        <description>Session 4 - 7/11/07

Messing Up

Burning Man. Instead of the Winnebago there is now a big fire. The loud sound that accompanied this wondrous metamorphosis is sure to bring people nosing around, and Magenta is in no state to entertain. Oh, and the skies are getting brighter - Mr. Sun will soon be up and about.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_i</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_i?rev=1306038529&amp;do=diff</link>
        <description>Session 1 - 17/10/07

The Party

We start at a party, in the VIP lounge of the restaurant Blood Red in NYC, which is a well respected Camarilla domain, home to some of the most promising New World Ventrues.

Amongst them is Magenta Jones, chief aid to the local Clan Leader, and Smith, a brilliantly successful neonate who owns the premises and is the host of the party.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_iii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_iii?rev=1306038529&amp;do=diff</link>
        <description>Session 3 - 31/10/07

Bob

A knock on the Winnebago's door interrupts Jones and Smith - seemingly oblivious to the spectacle outside (a screaming demon dying in a huge bonfire surrounded by thousands of ravers screaming in ecstasy) - in the middle of a long argument over food and eating arrangements. Smith, still arguing out of the side of his mouth, walks past the befuddled Jessica Lange and Sam Sheppard and opens the door.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_v</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_v?rev=1306038529&amp;do=diff</link>
        <description>Session 5 - 14/11/07

Dawgz

With a friendly greeting and a confident smile, Smith tries to put the Dominate on the more belligerent of Theodore's friends. However, perhaps the ambient macho aggression of the pack, perhaps because of their slippery and foul supernatural nature, the Dominate doesn't take, and instead the wolfman takes furious exception, hulks out until his hand is like unto a claw of a big fucking wolf, and brutally shreds Smith's face.</description>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vii?rev=1306038530&amp;do=diff</link>
        <description>Session 7 - 28/11/07

Get on the Plane

After a day's sleep in the truck, Magenta Jones rises, expeditiously does her hair, and goes to find the wayward Smith, who skipped town on her and who had spent the day with the staked Piven in an untraceable safe-house he just purchased.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:traditions</title>
        <link>https://corky.net/israel/game/smith_and_jones/traditions?rev=1306038529&amp;do=diff</link>
        <description>The Six Traditions

These are the laws of the Camarilla, and while interpretations vary from place to place, adherence to the more murderous letters of the law is the de-facto standard. Vampires, after all, are a bloodthirsty lot.

The Masquerade

Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff">
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xii?rev=1306038530&amp;do=diff</link>
        <description>Session 12 - 2/1/08

Panic in the streets of Hyderabad

Smith, Jones, Jeremy Piven, Marilyn Monroe and a Cat walk into an embassy. Someone decides it's a bad joke and gives order to bomb the shit out of the embassy. Smith grabs his childer (who are resenting his inconsiderate behavior, which he ignores, which they resent) and starts walking briskly out of the building. Magenta, her paranoia pumped up by the chaos and the absurd sensitivity of her enhanched senses, freezes, transfixed by her sear…</description>
    </item>
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_vi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_vi?rev=1306038530&amp;do=diff</link>
        <description>Session 6 - 21/11/07

Pit Stop of Peril

Desperate to switch vehicles (because they assume they are being followed), Smith &amp; Jones keep driving the truck for a couple of hours till they get to a truck stop. Smith attempts to commander a driver, but his hunger gets the better of him, and he find the local popularity of the proprietor's niece (a cute mechanic) palatable. He drags her to the restroom and drinks greedily until Magenta stops him. They leave the unconscious girl on the ground, where t…</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff">
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_viii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_viii?rev=1306038529&amp;do=diff</link>
        <description>Session 8 - 4/12/07

In the Umbra

Theodore the werewolf takes S&amp;J &amp;P&amp;D through the Umbra, where they see a very interesting structure extending in theme and space. They pause to investigate, and discover fascinating things, like the waves that swept the earth and killed the vampire generations, which all somehow originate from an orbiting undead satellite, composed of a pyramid of vampire ninjas.</description>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_jones</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_jones?rev=1306038529&amp;do=diff</link>
        <description>Magenta Jones

A New York Vampire, a 10th Generation member of Clan Ventrue. Her Disciplines are Temerity, Exposition and Embellishment.

[The many faces of]

Magenta Jones used to be someone else, perhaps someone like Hope Mirrlees:

	&quot;a very self conscious, wilful, prickly and perverse young woman, rather conspicuously well dressed and pretty, with a view of her own about books and style, an aristocratic and conservative tendency in opinion and a corresponding taste for the beautiful and elabo…</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:sisko</title>
        <link>https://corky.net/israel/game/smith_and_jones/sisko?rev=1306038529&amp;do=diff</link>
        <description>Sisko

[Cat? What Cat?]

Malkavian scientist, because every vtm campaign needs one. Considered to be the owner of an invisible cat.

He lives in a secluded and derelict mansion, alone at the top a mountain, near NYC. He claims to have always lived there, and that the whole area is named after him - Mount Kisco.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:99_nyc_take-over</title>
        <link>https://corky.net/israel/game/smith_and_jones/99_nyc_take-over?rev=1306038529&amp;do=diff</link>
        <description>The 99' NYC Takeover

Ever since NY was taken by the Sabbat, there had been plans to retake it, but no one even saw this one coming.

Actually, not many really know what it was, and very few of those who saw it with their own eyes lived to tell the tale, but what is known is that Clan Tremere did *something*, and when the Tremere do *something* they usually do *something wrong*. There are tales of entrails, and dark magic, and nightmares coming to un-life.</description>
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    <item rdf:about="https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff">
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        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:assamite</title>
        <link>https://corky.net/israel/game/smith_and_jones/assamite?rev=1306038530&amp;do=diff</link>
        <description>earlier in the game it was established that at least some of those teachings are written in the tome whose very existence is a closely guarded secret called</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:kriemhild</title>
        <link>https://corky.net/israel/game/smith_and_jones/kriemhild?rev=1306038529&amp;do=diff</link>
        <description>Kriemhild

Magenta's Sire.

A 9th Generation Blue-Blood. Very business oriented, very masculine (in character, not in appearance - she proudly adheres to the actor-koosit standard), very gay.

No one ever expected her to have a Childe, but I guess she fell for Magenta exactly at the right age, whatever that would be for vamps.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:the_potter</title>
        <link>https://corky.net/israel/game/smith_and_jones/the_potter?rev=1306038530&amp;do=diff</link>
        <description>the potter

A member of clan Toreador, whose nickname derives from his silly devotion to the craft of ceramics. Few except for the potter consider what he does art, which is perhaps the least of the reasons he is suspected by some of being a spy for the assamite. He does get very touchy about his work, and has been known to react to honest criticism with bloody revenge.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:magenta_writes_to_herself</title>
        <link>https://corky.net/israel/game/smith_and_jones/magenta_writes_to_herself?rev=1306038530&amp;do=diff</link>
        <description>Magenta, alone in her writing

Magenta Jones writes.

Cincinnati airport, the parking lot.

The phone hissed and lisped: “take out your notepad and start writing”.

So she parks the car, taps Derek on the shoulder and asks him to go
fetch a trolley. Derek gets out and wanders off, not really questioning why they need a
baggage cart without any bags. He's blood-bonded to Magenta, so if she says jump, he'll put on his tutu and leap.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_xi</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_xi?rev=1306038530&amp;do=diff</link>
        <description>Session 11 - 26/12/07

Good Luck Storming the Castle

The Cat claws through the fabric of reality and leads Smith and Jones into the Umbra, refusing Smith's plea to retrieve his Childer first.

Once in the Umbra, C,S&amp;J find themselves at somewhat of a loss about how to get from Alamut to the orbiting</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:primogen_o_hara</title>
        <link>https://corky.net/israel/game/smith_and_jones/primogen_o_hara?rev=1306038529&amp;do=diff</link>
        <description>Primogen Miles O'Hara

[Coney?]

Grand Sachem of clan Ventrue, is practically royalty, NYC-style. His Sire was Martha Pool, a Know Nothing honcho who embraced the promising (and attractive) Irish Dead Rabbit across political and ethnic lines to preserve the Ventrue hold on the New York political machine.

Then the Sabbat came, Italian and Jewish gangs overran Five Points, and O'Hara went into exile with his faction into</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/arafel?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:arafel</title>
        <link>https://corky.net/israel/game/smith_and_jones/arafel?rev=1306038529&amp;do=diff</link>
        <description>Prince Arafel

[Brigadier in WWI]

Arafel was always a solider. Not a very brave or tough one, but quite bright and cunning. After his embrace, in the 100 year war, he continued using his skills both as a commander and of the mystic arts for his own end, at times, in human skirmishes, crossing over to the more interesting side in battle.
Winning over</description>
    </item>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:blood_red</title>
        <link>https://corky.net/israel/game/smith_and_jones/blood_red?rev=1306038529&amp;do=diff</link>
        <description>Blood Red

14th and 1st Av:
5 star novelle-cuisine restaurant and catering. This posh place has a VIP room that can hold 100 seated guests easy, but is usually set for the NY Ventrue community, which leaves room for entertainment.

Blood Red wins every year the michellen's Novelle Cuisine category for NYC and northen america. Current resident chef is Emille Percy renowed for his Ostrich Tarar. The restaurant has easy accessibility and accepts all major credit cards. Take-away is possible.
Blood …</description>
    </item>
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        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:smoke</title>
        <link>https://corky.net/israel/game/smith_and_jones/smoke?rev=1306038529&amp;do=diff</link>
        <description>Smoke

A happening place. Good food, quality coffee, interesting people. One of the remaining places in NYC that you can still smoke.

	*  Woody Allen regularly comes there, looking for a quiet place to write and a quick bite.

	*  And yet it is quiet enough that the owner spends his time taking cellphone cam photos of Tuna cans.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:session_ii</title>
        <link>https://corky.net/israel/game/smith_and_jones/session_ii?rev=1306038529&amp;do=diff</link>
        <description>Session 2 - 24/10/07

An Obfuscation of Fortune-tellers

Smith, Jones, Primogen O'hara and Arafel are in the prince's chamber. Their cellphones all flashing with a message about dying childer, which is also emanating (in fine calligraphy) from the Prince's gargoyle-shaped Fax machine.</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/dominate?rev=1306038529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:49+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:dominate</title>
        <link>https://corky.net/israel/game/smith_and_jones/dominate?rev=1306038529&amp;do=diff</link>
        <description>Dominate

Sometimes jokingly referred to as sudo (computer lingo abbrav. for “Execute this command and i won't take no for an answer”). A vampires ability to coerce someone to his will, effectively making him his bitch or an obedient servant. Smith stretches this to a devoted friend and confidant, but that is because he is a sap and uses this ability way too much, and usually not ruthlessly enough. A powerful dominate can take over a person total psyche, memories and will, a weaker one can make …</description>
    </item>
    <item rdf:about="https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-22T07:28:50+0300</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smith_and_jones:timeline</title>
        <link>https://corky.net/israel/game/smith_and_jones/timeline?rev=1306038530&amp;do=diff</link>
        <description>Nights of the End Times

The game starts in mid December, 2007, in NYC, where the sun sets around half past four and rises a bit after seven.
NightHourWhat what12000The Party12100Deaths12230“Thine Childer are Dying”12330Verizon10130Sisko10330USAF10530Smith goes to sleep in Jones' bolthole, Jones uses one of her safer</description>
    </item>
</rdf:RDF>
