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the_story [2008/12/10 20:58]
israel
the_story [2009/01/14 15:04] (current)
dotan
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-The chums end up in Amber, //​**Finally!**//​. But the forces of chaos are at the gate, and Brand is at large with the jewel of Judgement! While Faith deepens his acquaintance with Darlene, Charles goes shopping with Flora, and on returning tries to contact the mysterious Jules, through the true art sketch created by Alice. Jules is distracted, driving, and tries to kill Charles by teleporting away on the highway. Charles survives using his kewl driving skillz, and tries to gather some wealth the easy way - by shadowing it - finding a bag of cash in a dumpster, and gets entangled with the fuzz and the mob, assumes a detective shield and identity, and runs away. He buys a used car, a Dodge Dart, and calls his folks, who tell him that a relative of John has been looking for him. Charles shadow shifts to a place where diamonds are a-plenty and gathers some wealth. On his return he visits John's relative and finds some new trumps belonging to Jack, John's uncle and agent of the Latverian queen. He steals the trumps, leaving some of his found diamonds as a barter and trumps to Jack's House. With the diamond money, he gets an assumed identity - Elvis Cedar(( name first introduced in this buffage )), and buys Jack's house in that name. After he settles down there, he goes and meets Alice and is joined by Faith, just as he discovers a trump of a Memory Rose, which appears and attaches to his hand, making him forget his name.+The chums end up in Amber, //​**Finally!**//​. But the forces of chaos are at the gate, and Brand is at large with the jewel of Judgement! While Faith deepens his acquaintance with Darlene, Charles goes shopping with Flora, and on returning tries to contact the mysterious Jules, through the true art sketch created by Alice. Jules is distracted, driving, and tries to kill Charles by teleporting away on the highway. Charles survives using his kewl driving skillz, and tries to gather some wealth the easy way - by shadowing it - finding a bag of cash in a dumpster, and gets entangled with the fuzz and the mob, assumes a detective shield and identity, and runs away. He buys a used car, a Dodge Dart, and calls his folks, who tell him that a relative of John has been looking for him. Charles shadow shifts to a place where diamonds are a-plenty and gathers some wealth. On his return he visits John's relative and finds some new trumps belonging to Jack, John's uncle and agent of the Latverian queen. He steals the trumps, leaving some of his found diamonds as a barter and trumps to Jack's House. With the diamond money, he gets an assumed identity - Elvis Cedar(( name first introduced in this buffage )), and buys Jack's house in that name. After he settles down there, he goes and meets Alice and is joined by Faith (who spanned all this time drawing a Trump of his on a card), just as he discovers a trump of a Memory Rose, which appears and attaches to his hand, making him forget his name.
  
 Charles'​ trumps: Charles'​ trumps:
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 +==== Session 17 - When the going gets tough, the tough get outta here ====
  
 +Charles asks a servant to get some food for Merlin and himself, and to summon Random to his chamber for help; Random arrives, freaks over Merlin'​s presence, and over Charles'​ notion of discreetly trumping Merlin away. Faith shows up, after an interview with Benedict where he learned that Charles spilled the beans. He urges Charles to listen to Random.
  
 +There is a commotion outside, Charles and Faith go to check it out, leaving Random in charge of Merlin. It is Corwin and Eric, crossing swords. The fight is broken up by Deirdre and Flora, but when they return to Charles'​ apartment, they find that Random had stepped out and Merlin has vanished. Just then their Steaks show up, along with Caine. Once they get rid of Caine, Charles accuses Random of negligence. They search for Merlin, but when they can't find him, they decide to ditch Amber. There is some commotion as they gather their stuff and depart.
  
 +They go to Latveria, and see that the Black Road is expanding across the dungeons. Talking to his father the king, Faith learns that creatures from the Black Road (Rock Trolls) have been emerging from the dungeons, attacking and carrying off people. Charles meets the lady Giselle again. Faith resolves to go and make peace with Duke Weiland.
  
 +Setting off for Weiland'​s camp with Donar, the queen'​s faithful retainer, they set up camp for the night. Charles decides to trump to his safehouse in Charlotsville,​ and from there he drives with Faith to his alter-ego'​s LA mansion. Charles talks to his parents and checks on his roommates. Faith draws [[Art|trumps]].
 +
 +In LA, Charles notices a cup, which Merlin drank from in Amber, standing on the mantelpiece. He tries to contact Merlin again, but doesn'​t succeed. He leaves a trump of himself (drawn by Faith) in a box under the cup, for Merlin to find.
 +
 +==== Session 18 - Here's to Treachery ====
 +
 +As they chill in Charles'​ LA mansion (or rather, warm their bones in his hot tub), the door rings, and two cop-looking persons enter and begin asking threatening questions. We also christen Charles'​ LA room mates Brandy, Monica, and what'​s-her-name (or did we? Maybe they are all called Katana). Charles and Faith demand to see the police badges of the intruders, and they respond by starting a fight, pulling guns and later morphing into monstrous forms. ​
 +
 +There is Fight. Faith gets poisoned by chaos venom and draws a bizarre wall painting of a dragon and a unicorn. One of Charles'​ roomies gets mauled.
 +
 +They get to Latveria via Duke Weiland'​s trump. They ally with Weiland and his wizard, Arnulf, and head back to the Palace. On the way they pick up Donar and Gunther and learn that time is moving much faster in Latveria than it used to.
 +
 +They have bread with the king.
 +
 +They go down into the dungeons and there is a big fight with a rock troll. Charles kills it but loses his hand. He finds a crystal in the remains of the troll (aka, the **Jewel of Bad Judgement**).
 +
 +Faith goes up the northern tower into the sealed study of the [[Fiona|queen]],​ to study ancient and forbidden texts.
 +
 +Giselle comforts Charles.
 +
 +There is a hue and cry: The King has been Murdered!
 +
 +==== Session 19 - Long Live the King ====
 +
 +The King's murder is investigated,​ and Faith assumes the crown.
 +
 +Charles takes the wine glasses of the barons to forensic examination on Earth.
 +
 +Charles is contacted by Benedict, who asks about his plans.
 +
 +Faith summons the ghost of his father to ask about the murder.
 +
 +Arnulf detects some ley-line anomaly, indicating the Black Road is reaching towards the base of the northern tower.
 +
 +Below the north tower, our heroes and their retinue find a familiar staircase and door (like those leading to the pattern in Tir and Rebma). The door is unlocked by an application of Charles'​ blood.
 +
 +Beyond the door is a huge cave, which Faith and Charles enter alone.
 +
 +They encounter a dragon, whose breath burns off their hair, clothes and gear (revealing Faith is a redhead, and sealing Charles'​ trump case).
 +
 +Beyond the dragon, they find a strange new pattern drawn on the cave floor.
 +
 +
 +==== Session 20 - Pattern Says No ====
 +
 +They examine the Pattern (Charles wants to walk it) and see it is made up of 3 distinct lines, each in a different style. The pattern is drawn in faint lines, like slowly moving magma beneath the glassy stone floor. When Charles attempts to step on the Pattern, he encounters extraordinary resistance, and is unable to do so.
 +
 +Charles rolls the Jewel of Misjudgement across the Pattern; it has been vibrating excitedly since drawing near the design, and bounces up and down as it crosses the design, eventually jumping up and exploding, but freezing in mid explosion, a burst of crystal fragments frozen over the pattern.
 +
 +They leave, go back to their rooms. Faith has a long talk with Fiona, who gives him a black rose and instructs him to use it to erase Charles'​ memory of the Latverian Pattern. Charles practices one-armed swordsman technique. He grows suspicious of Gunther, who seems to be moving differently.
 +
 +Faith summons Charles to him, and asks him to put on the black rose to edit his memory; Charles refuses.
 +
 +Charles goes to Charlottesville and sets a meeting with Merlin in LA.
 +
 +Faith buries his father, and prepares to use mirrors to fight the rock trolls in the dark road.
 +
 +Charles is ambushed in LA by Jules, with a roomie as a hostage, while holding Merlin'​s trump in his hand and trying to contact his son.
 +
 +Faith is ambushed in his rooms by himself.
 +
 +==== Session 21 - Unarmed Combat ====
 +
 +Shootout between Charles and Jules ends badly.
 +
 +Faith'​s double tries to stab him, fails and escapes in the ensuing panic.
 +
 +Charles wakes up on a beach, with roving squid. He is bound in chains and his arm had been maimed, but he's not tied down. Jules is there, looking distracted, and starts to shapeshift into Oberon. Charles ignores him and walks off into shadow. Jules follows, claiming to be an amnesiac Oberon, and tries to talk to Charles. Charles ignores him and keeps shadow-shifting towards Earth. Jules walks away. With Charles'​ trumps and stuff.
 +
 +Faith trumps Charles and brings him to Latveria to recover. ​
 +
 +Charles tries to use shapeshifting to fix his arms, but ends up with weird fishy or demonic red options only.
 +
 +Faith gains some ground nuking the rock trolls with sunlight directed by a clever array of mirrors; Arnulf helps by clearing the sky and intensifying the sunlight.
 +
 +Charles goes to Earth via the map-trump Faith drew and discovers that it's the image of a page in a phone book. He takes the phone book and discovers the trump'​s target is portable. He shadowshifts to LA, finds his house is now a crime scene and all his weapons have been confiscated by the police. He thinks the Merlin trump he was holding was taken into police evidence, but is unable to convince a lawyer to retrieve it for him, no questions asked. ​
 +
 +
 +==== Session 22 - The Good Uncle ====
 +
 +Faith discovers Arnulf in an ice-shield in his bath, apparently a reflexive defensive block in response to some possibly magical attack.
 +
 +Charles is set on buying a safe house in Manhattan. While going for a medical exam to see if his arm can be fixed, he runs into Brand.
 +
 +They go drinking at a bar and eventually join Faith in Latveria. Over Whisky in the royal apartments, Brand explains that he is trying to save reality, which requires destroying one of the two patterns: Amber or Latveria. The black road is a disruption caused by the interference between the two patterns.
 +
 +Brand suggests to Charles that his shapeshifting might be have been effected by infection with Chaosite blood.
  
  
the_story.1228935483.txt.gz ยท Last modified: 2008/12/10 20:58 by israel