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smith_and_jones:traditions

The Six Traditions

These are the laws of the Camarilla, and while interpretations vary from place to place, adherence to the more murderous letters of the law is the de-facto standard. Vampires, after all, are a bloodthirsty lot.

The Masquerade

Thou shall not reveal thy true nature to those not of the Blood. Doing such shall renounce thy claims of Blood.

The Domain

Thy domain is thine own concern. All others owe thee respect while in it. None may challenge thy word while in thy domain.

Progeny

Thou shall only Sire another with the permission of thine elder. If thou createst another without thine Elder's leave, both thou and thy Progeny shall be slain.

The Accounting

Those thou create are thine own children. Until thy Progeny shall be released, thou shall command them in all things. Their sins are thine to endure.

Hospitality

Honor one another's domain. When thou comest to a foreign city, thou shall present thyself to the one who ruleth there. Without the word of acceptance, thou art nothing.

Destruction

Thou art forbidden to destroy another of thy kind. The right of destruction belongest only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.

Transgressions So Far Against The Traditions

The Masquerade

We're getting there…

The Domain

Does ignoring direct orders from our Prince and Primogen count? Even if, technically, we were not in the domain at the time?

Progeny

Jeremy Piven was a spontaneous sort of thing…

The Accounting

He is not anyone's Childe.

Hospitality

On the face of it, violated in Reno, LA, Chicago, Louisville *and* Cincinnati, so far. Our standard excuse: We were only passing through…

Destruction

First broken in a fight scene in Gloconda (or did we just stake them); completely transgressed by Magenta dusting Bert.

smith_and_jones/traditions.txt · Last modified: 2011/05/22 07:28 (external edit)