Categories
Roleplaying

Dungeons and Dragons in the Dungeons

Erik Mona (the editor of Dragon) – The Lock Down:

Dragon receives several letters from prisoners every week. I renamed Dungeon’s mail column “Prison Mail” as an inside joke because of it. Part of the charm is that almost no one else sends letters. I get plenty of mail, but almost all of the hand-addressed envelopes are from guys on the inside.

There are thousands–probably tens of thousands–of prisoners playing Dungeons & Dragons right now. Just like in the military, the game has a strong hold anywhere groups of young men are trapped with a lot of free time. We get letters asking for campaign advice, letters apologizing for implicating D&D in crimes committed in the 80s at the height of the gaming scare, and letters with questions, criticisms, and praise of the latest issue–or sometimes and issue from months or even years ago.

Categories
Roleplaying Science Fiction and Fantasy

The Fonz as Shaman

Lou Anders: The Power of Cool: Arthur Fonzarelli as Archetypal Shaman. A very interesting discussion of both the shaman archetype and the history of the Fonzie the character:

Can you imagine a Fonz whose cool isn’t strong enough to stake him out a space in a band of nerds? Surely, this can’t be the Fonz we remember? Something big must happen to transform him into the personification of cool that looms so large in our consciousness.

Well, yes, something does happen, and it fits perfectly with our guidelines for shamantic initiation. In the episode “Fearless Fonzarelli, Parts 1 and 2”, a Fonzie afraid of “losing his cool” decides to jump fourteen garbage cans on his motorcycle for the TV show “You Wanted to See It.”

But a shamantic journey is not complete without a battle with a spirit from the Upper Realm. And so here it is – and for any of you that don’t believe me, this then is my final proof – Mork from Orc made his debut on Happy Days. In Episode 110, “My Favorite Orkan,” the space alien (i.e. Higher Spirit) Mork comes to earth with plans to abduct Richie and take him back to his planet for experiments (the Orkans want to study someone “hum-drum”).

(actually, I found that linked to in passing by someone linking to this analysis of Mary Poppins as horror).

Categories
Roleplaying Science Fiction and Fantasy

Paul Barnett explains Warhammer Online

Paul Barnett explains what Warhammer Online is about with marvelous gusto: Some people get confused, and they go oh, I see, chaos is like the devil. No no no no, it’s not fire and brimestone, it’s chaos. It’s custard falling from the sky. it’s an arm turning into a sword, it’s the ability to cut your arm and mice pour out rather than blood. It’s chaos, it’s corruption! So, you take all that, and you put it into an MMO… [ found via slashdot ]

Categories
Roleplaying

The Dungeonomicon

The The Dungeonomicon (via Treasure Tables, which also provides a table of contents linking to the sub-sections) is a giant essay/online-supplement published as a post on the Wizards of the Coast web boards which discusses the internal logic of D&D, both the game and the setting (that weird sub-genre of fantasy filled with powerful magic, adventurers and dungeons). An interesting read if you have any familiarity with D&D or games (books?) that borrow its conventions.

Categories
Roleplaying Science Fiction and Fantasy

Weekend Reading

  • Charlie Stross explains How long does it take to produce a novel?
    How long does it take to produce a novel
  • Robert Donoghue discusses pixel-bitching and tollbooths and other examples of dealing with passive challenges in RPGs, apropos Stephan King’s Dark Tower. For the GM like me who’s players wonder if something he’s just described is clickable or not.
  • Abigail Nussbaum writes a big essay/review about Terry Pratchett which I’ll have to read tomorrow.