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Department of Geek Stuff I

Department of Geek Stuff

I found a very nice MinGW IDE last week, called Dev C++, made by a French guy who uses the peculiar name “Bloodshed Software”.

OK, so it doesn’t have a graphic resource editor, or a code browser, or any of the really cool features that take a C++ IDE beyond being a good text editor, but it does let you skip the hassle of writing makefiles and just execute the stuff. And it has both the Windows API and C++ Standards support. I can always use the cool resource editor that comes with lcc-win32, and Doxygen‘s deocumentation and class graphs, if I ever get to do some real C++ project (and not just install compilers and play around with them).

Anyway, there’s a nice tutorial on using Dev-C++, aimed at programming class students, and since they’re all apparently still cribbing homework from the same sort of classes I took, back in 1996-1997, using Borland C++, he’s put in a link to an emulation library of the old Borland DOS Graphics API, which uses Windows. This library is called WinBGIm, and includes Documentation.

So, let’s see if I can use it to port my old course project