Categories
Blather

Merry Bachelor

A pounding sound is coming through the wall. A neighbour is either hammering in a nail, or having sex on a creaky bed. I can’t quite tell the difference, and I’m not sure the neighbour can either.

A neighbour was screaming at his wife last night. I think I heard him at noon (or Friday night?) He was still going at it around 2AM. It was a long monologue – the woman’s words could only be inferred, from howls of DON’T TELL ME TO STOP SHOUTING! and DON’T BRING THAT SUBJECT UP NOW! – basically about getting no respect.
This evening I went to eat at the nearby cafe and saw a woman crying there, sitting at an outside table with another woman. I couldn’t help wonder if that was the wife.

Saturday talk with my dad:
How are you?
Fine.
Really? Are you sure? You don’t sound sure.
Well, actual-ly, I’m clinicaly depressed.
… (I then describe my content-free long weekend to my dad, who admonished me that I should do something with my life, because time is running out).
Later:
Me: …So I. says I should practice some martial art. (a remarkable number of statements I make about my so-called life start with X says that …. I prefer not to hold any strong opinions about the subject myself).
My dad: You should take up folk dancing. It will do you a world of good.

I need to get some oocytes. Preferably with a girlfriend attached.

That was perhaps too personal. Maybe I should point out that I’m talking about my other dad here. And another neighbour.

Categories
long Roleplaying

Cast a giant shadow

The dilligent John Kim has a site called An Encyclopedia of Role-Playing Games, which tries to list every roleplaying game ever. A nice feature is that he’s got them organized by years. I once gave a talk on the history of roleplaying games, and noticed that both Champions and Call of Cthulhu came out in 1981, and both Amber Diceless and Vampire: The Masquerade came out in 1991. I think it’s really not a stretch to claim that eacvh of these pairs of games had a gigantic influence on roleplaying in the decade that followed it. I could (and probably should) elaborate.

Champions had one of the most influential mechanical engines in RPG history (aka The HERO System), in particular as far as character creation went: the idea of point-allocation design instead of random rolls; the concept of disadvantages as allowing and encouraging the players to involve their characters in the background story of the world, with relationships, allies, enemies, etc; the idea of effects-based design, and a broad base for player creativity in defining special abilities and powers.

Call of Cthulhu gave us cosmic horror and the sanity mechanic, investigative scenarios, detailed historical backgrounds, tension and, well, tentacles.
Amber and Vampire both bear the influence of these two earlier games, I think, although these have already been very strongly integrated into the DNA of the hobby that you might miss them. But they also cast a huge web of influence.

Amber gave us absurdly powerful characters, diceless roleplaying – i.e, shifting to the GM (and group consensus) as the principal resolution mechanic, a focus on obsessive character development (not that this is really new), and player homework to make your character more powerful.

Vampire really encouraged social interaction as the main point of adventures, extending the investigative scenario of CoC to the social scene. It also gave us the Splat model. And managed to somehow make gaming almost sexy. Which is a far more valuable contribution than tentacles and point-based character generation. But I digress.
A few words about how I gauge influence: each of these games had a strong fan following, each of them presented in well-developed form some very strong ideas, which influenced both other game designers and the roleplaying community. Each of them provoked, in its way, a critical dialogue, which engaged and inspired further creations. Just like countless “fantasy heartbreakers” are responses to D&D, so many games are responses to these four; whether it is because of the genre the game claimed – you can’t do superheroes without addressing Champions somehow, or horror without addressing Call of Cthulhu, and we wouldn’t be running conventions that are 90% freeform diceless if not for Amber.

So. To get to a point. I looked at the games from 2001. And unlike the other two examples, I can’t see any two games that are dominating this decade. Maybe the hobby has just morphed into something too fuzzy for me to make that observation, or maybe I’ve drifted too far from the excited core of gamers that are grokking this stuff. I see Dying Earth and Rune, two very innovative game designs from Robin Laws, but I think neither of them managed to spark real passion or form a community. I see, how ironic, Ron Edwards’ Sorcerer, which is a good example of a game that is reacting in it’s own way to both Vampire (dark urban fantasy, the Humanity mechanic – and the whole idea that’s tied into it of internal horror as the character grows more and more unhuman), and Amber (system does matter!). But the community formed by Edwards isn’t focused on this game, and the actual printed book isn’t really the best source text for any of his interesting ideas.
Maybe the big game is actually Exalted, which repackages fantasy roleplaying for a generation that grew up on anime rather than Tolkien, and which did provoke a big community reaction and extended interest. I admit that I haven’t read it, but I think it’s more a snapshot of the current state of the art than a real innovative game.
Maybe the whole idea of the games of the decade is silly, that 1981 and 1991 are just flukes. I can’t say I have enough data. The earliest game Kim lists is 1st edition Chainmail, the prototype of Dungeons and Dragons (1973). It came out in 1971.

PS: review of Cranium Rats coming up. Soon.

Categories
BlogTalk short

OK, enough with the pink

Pinkosity, begone.
Still not 100% happy with the sidebar, but at least it doesn’t float anymore.
I like these colors better. Although, I’ve also dropped the background image that inspired them.

Categories
Oddities short

Science vs. Norse Mythology

A bold new look at Creationism pits Science vs. Norse Mythology [ via reddit].

Categories
Blather BlogTalk

Pink in Space

Once, Suzie and I went to Venice for the Carnival. Deciding to go in style, we roamed downtown Tel Aviv in search for suitable fancy dress, until we stumbled upon a wonderland of theatrical costumes called Arlecino. While trying on some of their fabulous clothes, the costumer who was helping us told me that large men can get away with wearing colors that smaller men might find too feminine. She was having me try on a pink satin coat that would have made me look like a queen-size Barbie-bed. If it had fit.
The costume I finally took was a manly middle-ages get-up, but I’m bringing this up because, well, I’m clutching at straws for some authority to support this new blog color scheme.
I fiddle with my blog design from time to time, but rarely put in the effort to actually do a proper overhaul. This design was based on several points:

  • Wide-screen design, i.e, no sidebar, because I. reads (used to read?) this on a computer screen set to 800×600 resolution. Notice that nearly every blog theme you see has a fixed-width box in the middle with the content in it. Usually with a sidebar or two.
  • A font that wasn’t Verdana or Arial. Not too many options there, but I found I like Georgia.
  • One idea for the full-width design was to have a fixed background image to add interest to the page. The image I used, that horrible picture you can’t get rid of (as G-ster called it), is a detail from a photo of me Aya took with her digital camera. I was mesmerized by the high resolution, showing every prick of stubble, straying strand of messy hair, wrinkle lining my tired eye, etc. I sorta liked the Photoshop-mangled result.

I tried to find colors to match the image, but didn’t like using jello magenta or mucus green. I liked they grey text, and a color that goes well with gray and red is…well,
Pink.
Now, the only people who will notice my blog’s design are people who don’t read my entries through RSS or Livejournal. That is, Israel, my bro, my mum and dad. The first two don’t like this one bit.
I actually think it’s rather nice.

Anyway, I’ve got another color scheme I’m experimenting with, and I’ll probably switch soon. Just not right away, because I hope to lure at least one of the people who read this entry through RSS or LJ to visit the blog and get a blast of the Pink.