Don’t Roleplay The Bugs, from The Escapist magazine, is a sad story about a brave GM trying (and failing) to recreate the tabletop D&D experience in Neverwinter Nights. It’s a cool demonstration of the old principal that computers do what you say, not what you mean, and shows how much of a gaming session depends on subtle elements of face-to-face interaction that are completely lost when you try to port the experience to an “immersive” VR.
[ via Ogre Cave ]
Update: The Forge chips in.
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