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long Roleplaying

Characters for Con Games

Over on Livejournal I found a post by stalkre who played in my Transhuman Space game in ICon, about character sheets in con games:

In the Transhuman Space game, there was a paragraph on the character sheet explaining my attitude towards AIs and other nonorganic life. The GM of the last game took each player outside to discuss their character’s motivations and personality – my own had a patronizing attitude towards humans. In a previous con, I played a Fading Suns game where my character was married to another character, and had a child somewhere off-screen. I find that this happens often – the GMs, wishing perhaps for more character interaction, give me all kinds of biographical or psychological details about my character that have no bearing on the game, or no chance to be manifested. Sometimes I suspect this comes from the characters belonging to someone in a home campaign – the Fading Suns thing felt like this. Sometimes, I guess, it’s just a GM breathing life into his characters when he imagines the game.

To have a point of reference, I’m posting the characters from my Transahuman Space game here (PDF) (If you’re familiar with Phil Masters’ Personnel Files, you’ll see my team is based very closely on his EDI mercenary team, although mine are probably more cinematic). For another point of reference, you might want to look at the characters Shiffer posted from his game (unlike him, I didn’t bother to provide stats).

Sometimes I used to write character sheets that were 1-2 pages long, and each one of them was a bit of a story; I wasn’t satisfied to write, say, “Samurai Biker Chick” on the sheet, I would write “the Secret Origin of Samurai Biker Chick”. My Feng Shui characters (Hebrew, Word) are probably the most extreme example of this.

Why did I do it? yeah, writing characters is something I only got to do for con games. So making each someone that I would find cool to play was fun, and writing each character’s background was my way to have fun with the character. However, most of the stuff on the character sheet was there for my own enjoyment, and I felt it just overloaded the players with too much unneeded information. So I write the same sort of stuff, only in much shorter form. Or, alternatively, I let the players come up with characters on the spot, just providing a few details and playing that. But where’s my fun there…?

Of course, my real sin is writing the characters without writing the adventure; I usually finish the characters really late (I wrote the last three Transhuman Space characters in the morning at the con), and improvise the actual adventure from various bits of ideas I had. Actually sitting down and writing the plot, NPCs and encounters in as much detail as I write the characters will probably give me ways to make use of the characters’ backgrounds properly, and not just leave them lying about. Ideally, I guess a con adventure should be one where every word on the character sheet either helps the players roleplay the situations presented in the game or gives them a clue or a hook into the plot, or something the GM can use to spotlight their character later.

Unfortunately, I haven’t written a game in a very very long while, certainly not at the level of detail of my first D&D dungeon adventures. It would be interesting perhaps finding a way to write a game that was as enjoyable as writing characters.

And yeah, there is the issue of the actual quality of players you get, and their own energy, enthusiasm and roleplaying talent. I’ve sometimes found myself thinking “this character will never in a million years find a player to do it justice, or even make it usable. But I’ve had my fun…”
And you know what? Sometimes players surprise you, even with those characters…

Categories
Blather long Resources Science Fiction and Fantasy

Jack Cohen today at Weizmann

Prof. Jack Cohen (alien designer to the stars, co-author of The Science of Discworld and other books) is giving an lecture at the Weizmann institute tomorrow this morning at 11:00; if you can follow a very smart Brit talking very fast about science, it’s worth coming to hear him.

Categories
Blather long Roleplaying Science Fiction and Fantasy

ICon tally

Here’s my summary of everything I did in the con, excluding meals and saying “Hi” to people.

Day 1– Opening ceremony (crowded, technical suckage, and boy, Tal Guttman was born to be a rabbi. Also, Tryscer lost weight), a Tim Powers lecture (wondered around missing half of it before I realized it was going on; it seemed to consist of all the funny anecdotes and clever remarks I found in interviews online, but the live delivery is excellent), a Tim and Serena Powers dinner (actually, sort of dinner with Joe Brown. There were annoying problems with the tickets/coupons/whatever. Powerses are charming, funny, and entertaining, and have more anecdotes up their sleeves), missed Serenity (again) because they were out of tickets (Bo called me to see if I could get him in, but in the end got in thanks to K and her connections with the usher). Spent all night writing characters for the Transhuman Space game.

Day 2 – Gave a lecture/workshop about roleplaying; actually had attentive people in the audience, although there was disappointment there was no demo section. Looked for a place to continue writing my character sheets, and ended up sitting in the corner of the Cinematheque. Then went to the Tim Powers press conference, where Kitaro asked too many questions. Stayed in the room to finish writing those character sheets and missed the Tim Powers / Carmel Bergman duel in the colloseum.
Ran my Transhuman Space game (should prep the game more – it ended up being a simple mission type thing, but timewas short anyway), dragged Bo and friend to Primer (I nodded off during crucial exposition, I suspect, although I think it was confusing as it is. Anyway, a good film that makes you think). Went home and slept instead of writing charcter sheets.

Day 3 – Tim Powers writing workshop: I realized two days before (Vered mentioned it during the dinner) that you need to bring something to read, but was too busy writing characters; brought my laptop with my unfinished five-year-old stories, and although I had the chance, passed on reading the first page of any. Powers was again clever and very good. I wish I’d asked him about how he outlines, but I skipped the relevant talk (day 2, a Powers lecture on writing) because I was running games. Ran my Brooklyn Jewish gangsters Unknown Armies game, with 4 registered players + a refugee from Dicky’s cancelled intro game. Not enough time, and again I should have prepped harder, but got some good moments – the refugee actually gave me the most fun, with both some nice touches of threatening gangster behaviour and a freaked-out by the supernatural performance latter on (the player was expecting a straight game. Those newbies, with their innocent unawareness of lasersharking…). Did have one terrific horror scene where the assassin creeps into the dark bedroom of his victim, lighting his way with a match, pulls the blanket off the bed and sees that what looked like a person is in fact a measuring dummy. He pulls back, and then the dummy suddenly bolts upright – and the match burns out…
Went to the Israeli SF&F society meeting, then to see the “Who is the Hero?” play, which is basically “Choose Your Own Adventure: The Musical”, except without songs (they did have dancing, and a lovely choreographed battle scene at the end). Worth seeing because of the charismatic and excellent Gorodin, Greif and Genkin, a lovely and graceful dancer whose surname also starts with G, and the guy playing “Tree Number 2”. Then found Bo, waiting outside the Cinematheque to see the Rocky pre-show, and dragged him to the closing ceremonies (more Tal Guttman and Tryscer; the nerd-baiting humor is begining to grate with me). Got dragged in return by Bo back to Rocky once that was over, dragged Bo out of Rocky after 7 minutes, and we went to eat.

I planned to go see Free Enterprise on Friday, but chose to sleep instead. Wanted to drag Bo to Gamerz later, but the Corky MySQL Upgrade Encoding Crisis sucked away the rest of my day (Sweden should be collated from orbit).

Categories
Comics long

Elektra: Incarnations

I finally succumbed and, against my better judgement, rented the Elektra DVD.

An aside: I was sort of surprised that Windows Media player (and Realplayer) can’t play DVDs, even though it pretends it can and adds itself to the autoplay menu, gives you a menu option ot play them, etc. (I had to watch the DVD on my computer because my DVD player’s tray is stuck. Ugh. And to think I drove to a remote warehouse to buy a new remote for that piece of crap). Windows Media Player instead sends you to the web, where it gives you links to payware DVD plug-ins.

Luckily, Media Player Classic plays the DVD handily.

I have a lot of horrible things to say about the movie itself, but suffice to say that watching it is like engaging in a dysfunctional and abusive relationship. You feel dirty and wrong for ever wanting to get anything out of it. Luckily, the mind has a powerful ammnesic faucility, and after looking at the annoying deleted scenes and feeling my stomach churn at the thought of watching The Making Of…, I stumbled into the welcome shelter of Elektra: Incarnations, a documentary consisting of interviews with the comics artists who worked on the Elektra character. Within a few minutes, I was more excited and moved than I had been watching all the previous 97 minutes of the film. In fact, I forgot I had watched the film.

Amid all the cool Elektra comic art, you get interviews with Frank Miller, who created Elektra in his writing debut on Daredevil, saying that the character grew out of the question “Why shoud superheroes have normal girlfriends?”, and with Klaus Jansen, the inker who worked with Miller throughout his original Daredevil run, who showed his actual inks and Miller’s pencils (and sketched script, for the later issues, where Miller gave up the penciller role). There’s something very moving about the respect Jansen has for the work, and seeing him holding up the first pages of Daredevil #190, the final Miller/Jansen Daredevil and the issue that caps the Elektra story took me back to when I read that comic in high school.

Next is an interview with Bill Seinkewitz, who reinvented comics art twice, in the mainstream New Mutants and in the awesome Elektra: Assassin series he did with Miller. Seinkewitz looks like a Seinkewitz character, or like a more muscular Peter Weller. He looks back at the intense creative period when he was working on the miniseries, and his disappointment with the initial lack of response from the comics field.

Finally there are Brian Michael Bendis and Greg Rucka, who worked on Elektra when she was reincarnated as a corporate asset. They talk about the clash of respect (“This material has FRANK MILLER WAS HERE written all over it”) and greed (“you’re going to do it, aren’t you?”). Rucka mentions the intriguing idea he had of making Elektra a heroin user, in the tradition of Sherlock Holmes, and shows the censored Greg Land cover illustrating the idea: An image of Elektra sprawled on a chair before the window, her arm tied with her trademark red ribbon. As Rucka notes, once the syringe on the floor below her was censored out, “it looks like she’s getting an intimate suntan”.

Both Rucka and Bendis come across as nice, but unlike the earlier 3 interviewees, they were “servicing a trademark”, to use Warren Ellis’ term, rather than creating something cool and new.

So, not a total waste.

Categories
Blather long

Ask a simple question

I was planning to do this meme, because Belvane asked.