Categories
Roleplaying

Lying about Reality

Malcolm Sheppard’s has a somewhat confusing rant about Actual Play reports and how they present very distorted, partial and lacking images of what really happens in roleplaying sessions. Social interactions and story elements that were prominent in the session vanish from the report, and other aspects get a skewed focus in the retelling. In the comments Fred Hicks throws out the term Story Later, which I think is Forge-terminology for the phenomenon by which the “this happened, and then this happened” of the session inspires a wholy fictional narrative that is created only in the retelling of the events. Sheppard’s complaints are more complicated than that, but Fred’s point struck a chord with me in light of our own games.

I’ve been running roleplaying campaigns for the same folk for years, and I scrupulously avoid the juvenile[1] activity of plotting or planning anything before the campaign starts and before the game happens – what they call on the internet forums “prep”. This means that I rely very heavily on the background generated during play, and for years my group has canonicalized all past story through the simple device of a recap at the beginning of each session, when I summarize the events of the previous session(s) and we all refresh our memories of what’s going on. In the past year, since Israel’s tenure as GM, we’ve started using wikis alot to record the events of past sessions and details of various NPCs and plot points. But since we are lazy and not very diligent, our online recaps often contain vast gaps and sometimes whole fabrications created by a careless recapper to fill in the gap between the events that he does remember. And whenever a single person recaps in the wiki (we used to do it as a group in the beginning of each session, but it really consumes time), he will create this partial and skewed version of the events which can disagree violently with what actually happened in game or with how other players remember things happening.

I’m not saying that recapping or wikis are bad; I think they just make us confront how the issues Malcolm raises with AP aren’t confined to people trying to show others on Internet forums what D&D 4E or their latest Indie sweetheart game is like — they occur in every ongoing roleplaying game when players sit down and remind themselves what reality looked like last time they played in it. Every roleplaying game is an ongoing story being told and re-told by a bunch of unreliable narrators.

[1] – I say prep is “juvenile” because it is a classic adolescent lonely fun activity.

Categories
Roleplaying

Obligatory morbid quip

Erick Wujick died this Saturday. Ken Hite makes the requisite comment about God meeting someone else who doesn’t play with dice. [see previously].

Categories
Comics Roleplaying

Rise of the Geeks, Episode 3d6

Some filmmakers get their start making shaky home movies, others catch the bug in a high school drama class or maybe through an art institute where they put paint to canvas. Favreau has more of an eight-sided education.

“It was Dungeons & Dragons, but I wouldn’t have owned up so quickly a few years ago,” Favreau said sheepishly.

“It’s rough. It’s one of the few groups that even comic-book fans look down on. But it gave me a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance. You’re creating this modular, mythic environment where people can play in it.”

Maybe there should be a new Hollywood respect for eight- and 10-sided dice and a talent for troll tales: Robin Williams, Mike Myers, Stephen Colbert and Vin Diesel have all professed their passion (past or present) for the role-playing game.

Jon Favreau is the action figure behind ‘Iron Man’ – Los Angeles Times, via [ Steve Jackson ]

Categories
Blather Roleplaying Science Fiction and Fantasy

Olamot! Bigor! At My Doorstep!

Olamot starts today, Bigor starts tomorrow, and both are taking place in the south-east Tel-Aviv, practically within walking distance of my house!

Except, why walk when this is the only parking zone in Tel-Aviv where my resident’s car-sticker allows me to park for free?

Mapa link

Categories
Roleplaying

DungeonMaster in the Hereafter

Gary Gygax, co-creator of Dungeons and Dragons (with Dave Arenson) has passed away, aged 69. Gary’s loquacious and baroque exhibition of grognard erudition was a big part of the charm and appeal of 1st Edition AD&D (Advanced Dungeons and Dragons), and puzzling through his Dungeon Master’s Guide, in particular, was a source of much solitary enjoyment for me (not that kind of solitary enjoyment – this isn’t the Monster’s Manual I’m talking about here). But more than that, of course, the game he made provided me with many hours of fun with my best friends. Without D&D, I think I would have missed out on many of the best friendships in my life.

There are two DMs in heaven, now.

Feeble wit about God drawing up his first character sheet now that Gary is there to run a game is redacted but, yeah.